Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
bbe6ff7b905e1d6b02fd2bfd00d2aa9252bc60d8
o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Model
T
History
Benjamin Jillich 5c90bc0d58 Skip blend shapes that influence multiple meshes (#3009)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-08-11 09:45:47 +02:00
..
MaterialAssetBuilderComponent.cpp
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
2021-07-30 11:41:02 -07:00
MaterialAssetBuilderComponent.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
ModelAssetBuilderComponent.cpp
Merge branch 'development' into cmake/SPEC-2513_w4267
2021-08-05 14:57:24 -07:00
ModelAssetBuilderComponent.h
Updated unit tests and fixed build failures.
2021-08-02 10:49:13 -07:00
ModelExporterComponent.cpp
Fix python fbx tests (#2171)
2021-07-20 06:48:35 -07:00
ModelExporterComponent.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
ModelExporterContexts.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
ModelExporterContexts.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
MorphTargetExporter.cpp
Skip blend shapes that influence multiple meshes (#3009)
2021-08-11 09:45:47 +02:00
MorphTargetExporter.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Powered by Gitea Version: 1.26.4 Page: 62ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API