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bbe6ff7b905e1d6b02fd2bfd00d2aa9252bc60d8
o3de
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Gems
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History
Benjamin Jillich
5c90bc0d58
Skip blend shapes that influence multiple meshes (
#3009
)
...
Signed-off-by: Benjamin Jillich <
jillich@amazon.com
>
2021-08-11 09:45:47 +02:00
..
MaterialAssetBuilderComponent.cpp
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
2021-07-30 11:41:02 -07:00
MaterialAssetBuilderComponent.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
ModelAssetBuilderComponent.cpp
Merge branch 'development' into cmake/SPEC-2513_w4267
2021-08-05 14:57:24 -07:00
ModelAssetBuilderComponent.h
Updated unit tests and fixed build failures.
2021-08-02 10:49:13 -07:00
ModelExporterComponent.cpp
Fix python fbx tests (
#2171
)
2021-07-20 06:48:35 -07:00
ModelExporterComponent.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
ModelExporterContexts.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
ModelExporterContexts.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MorphTargetExporter.cpp
Skip blend shapes that influence multiple meshes (
#3009
)
2021-08-11 09:45:47 +02:00
MorphTargetExporter.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00