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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRequestBus.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzCore/Component/Component.h>
#include <AzFramework/Slice/SliceInstantiationTicket.h>
namespace AzToolsFramework
{
//! Bus for making slice requests.
class SliceRequests
: public AZ::EBusTraits
{
public:
virtual ~SliceRequests() {}
//! EBusTraits overrides ...
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
//! Return if a given slice by AssetId is dynamic
virtual bool IsSliceDynamic(const AZ::Data::AssetId& assetId) = 0;
//! Set if a slice asset is dynamic and re-saves the slice
virtual void SetSliceDynamic(const AZ::Data::AssetId& assetId, bool isDynamic) = 0;
//! Instantiate a slice by AssetId at the given transform
virtual AzFramework::SliceInstantiationTicket InstantiateSliceFromAssetId(const AZ::Data::AssetId& assetId, const AZ::Transform& transform) = 0;
//! Create a new slice asset from the given Entity
virtual bool CreateNewSlice(const AZ::EntityId& entityId, const char* assetPath) = 0;
virtual void ShowPushDialog(const EntityIdList& entityIds) = 0;
};
using SliceRequestBus = AZ::EBus<SliceRequests>;
} // namespace AzToolsFramework