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o3de/Code/Framework/AzFramework/AzFramework/Math/InterpolationSample.h

167 lines
4.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef AZ_INTERPOLATION_SAMPLE_H
#define AZ_INTERPOLATION_SAMPLE_H
namespace AzFramework
{
/**
* Behavior types for smoothing of transform between network updates.
*/
enum class InterpolationMode : AZ::u32
{
NoInterpolation,
LinearInterpolation,
};
template<typename Value>
class Sample
{
public:
virtual ~Sample() = default;
using TimeType = unsigned int;
Sample()
: m_targetValue()
, m_targetTimestamp(0)
, m_previousValue()
, m_previousTimestamp(0)
{
}
void SetNewTarget(Value newValue, TimeType timestamp)
{
m_targetValue = newValue;
m_targetTimestamp = timestamp;
}
virtual Value GetInterpolatedValue(TimeType time) = 0;
Value GetTargetValue() const
{
return m_targetValue;
}
TimeType GetTargetTimestamp() const
{
return m_targetTimestamp;
}
protected:
void SetPreviousValue(Value previousValue, TimeType previousTimestamp)
{
m_previousValue = previousValue;
m_previousTimestamp = previousTimestamp;
}
Value m_targetValue;
TimeType m_targetTimestamp;
Value m_previousValue;
TimeType m_previousTimestamp;
};
template<typename T>
class LinearlyInterpolatedSample;
template<>
class LinearlyInterpolatedSample<AZ::Vector3> final
: public Sample<AZ::Vector3>
{
public:
AZ::Vector3 GetInterpolatedValue(TimeType time) override final
{
AZ::Vector3 interpolatedValue = m_previousValue;
if (m_targetTimestamp != 0)
{
if (m_targetTimestamp <= m_previousTimestamp || m_targetTimestamp <= time)
{
interpolatedValue = m_targetValue;
}
else if (time > m_previousTimestamp)
{
float t = float(time - m_previousTimestamp) / float(m_targetTimestamp - m_previousTimestamp);
// lerp translation
AZ::Vector3 deltaPos = t * (m_targetValue - m_previousValue);
interpolatedValue = m_previousValue + deltaPos;
AZ_Assert(interpolatedValue.IsFinite(), "interpolatedValue is not finite!");
}
}
SetPreviousValue(interpolatedValue, time);
return interpolatedValue;
}
};
template<>
class LinearlyInterpolatedSample<AZ::Quaternion> final
: public Sample<AZ::Quaternion>
{
public:
AZ::Quaternion GetInterpolatedValue(TimeType time) override final
{
AZ::Quaternion interpolatedValue = m_previousValue;
if (m_targetTimestamp != 0)
{
if (m_targetTimestamp <= m_previousTimestamp || m_targetTimestamp <= time)
{
interpolatedValue = m_targetValue;
}
else if (time > m_previousTimestamp)
{
float t = float(time - m_previousTimestamp) / float(m_targetTimestamp - m_previousTimestamp);
// slerp rotation
AZ::Quaternion r0 = m_previousValue;
AZ::Quaternion r1 = m_targetValue;
AZ::Quaternion rot = r0.Slerp(r1, t);
interpolatedValue = rot.GetNormalized();
AZ_Assert(interpolatedValue.IsFinite(), "interpolatedValue is not finite!");
}
}
SetPreviousValue(interpolatedValue, time);
return interpolatedValue;
}
};
template<typename T>
class UninterpolatedSample;
template<>
class UninterpolatedSample<AZ::Vector3> final
: public Sample<AZ::Vector3>
{
public:
AZ::Vector3 GetInterpolatedValue(TimeType /*time*/) override final
{
return GetTargetValue();
}
};
template<>
class UninterpolatedSample<AZ::Quaternion> final
: public Sample<AZ::Quaternion>
{
public:
AZ::Quaternion GetInterpolatedValue(TimeType /*time*/) override final
{
return GetTargetValue();
}
};
}
#endif //AZ_INTERPOLATION_SAMPLE_H