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o3de/Code/Framework/AzFramework/AzFramework/Components
AMZN-koppersr 5e4094b258
Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago
..
AzFrameworkConfigurationSystemComponent.cpp Revamped AzFramework::Scene (#332) 5 years ago
AzFrameworkConfigurationSystemComponent.h Add newlines to the end of all files 5 years ago
CameraBus.h Integrating up through commit 90f050496 5 years ago
ComponentAdapter.h Initial commit 5 years ago
ComponentAdapter.inl Initial commit 5 years ago
ComponentAdapterHelpers.h Initial commit 5 years ago
ConsoleBus.cpp Initial commit 5 years ago
ConsoleBus.h Add newlines to the end of all files 5 years ago
DeprecatedComponentsBus.h Initial commit 5 years ago
EditorEntityEvents.h Initial commit 5 years ago
NonUniformScaleComponent.cpp setting max value for scale 5 years ago
NonUniformScaleComponent.h Initial commit 5 years ago
TransformComponent.cpp Integrating github/staging through commit ab87ed9 5 years ago
TransformComponent.h Integrating latest 47acbe8 5 years ago