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o3de/Code/Framework/AzCore
Aaron Ruiz Mora 70bd3ea0ff
Performance pass to Cloth CPU Skinning
- Added operator+(Matrix3x4), operator*(float), RetrieveScaleSq and GetReciprocalScaled to Matrix3x4. Used by Cloth CPU Linear Skinning. These operation will be performant as they use SIMD.
- Modified so there are no virtual functions calls at vertex level.
- Caching indices to simplify the loop when applying skinning.
- Caching static variables Matrix3x4 zero and DualQuaternion zero to avoid creating it for every vertex.
- Removing branching to skip joints when the weight is zero, these cases are rarely and this improves performance by removing branching from loops at vertex level.
- Changing skinning influences so it's a continuous block of memory.
- Caching the vector size() if a variable instead of directly using it in a for loop.
5 years ago
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AzCore Performance pass to Cloth CPU Skinning 5 years ago
Platform LYN-2723: Fixes issues with bad project or engine paths (#369) 5 years ago
Tests Performance pass to Cloth CPU Skinning 5 years ago
.p4ignore Initial commit 5 years ago
CMakeLists.txt 3rd Party static libraries need to be public dependencies to work from installed engine. 5 years ago