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o3de/Code/CryEngine/CryCommon/Terrain/Bus/TerrainBus.h

57 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string_view.h>
class CShader;
namespace Terrain
{
class TerrainDataRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
virtual float GetHeightSynchronous(float x, float y) = 0;
virtual AZ::Vector3 GetNormalSynchronous(float x, float y) = 0;
virtual CShader* GetTerrainHeightGeneratorShader() const = 0;
virtual CShader* GetTerrainMaterialCompositingShader() const = 0;
};
using TerrainDataRequestBus = AZ::EBus<TerrainDataRequests>;
class TerrainShaderRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
virtual void RefreshShader(const AZStd::string_view name, CShader* shader) = 0;
virtual void ReleaseShader(CShader* shader) const = 0;
};
using TerrainShaderRequestBus = AZ::EBus<TerrainShaderRequests>;
}