56904d1799
* Generic Cleanup Removals: * Unused cvars,member variables and defines * Windows media center edition support routines * CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/ UnloadDLL/ShutdownModuleLibraries Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix CryMessageBox return values in Windows build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove named selection group and a few smaller unused functionalities Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager export functionality + 2 deprecated functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove object legacy freeze/hide support from ObjectManager Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager duplicate name dection, as well as object renaming Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager serialization and selection callbacks Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a bunch of unused clone related functionality + misc Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - misc removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - more removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove unused material layers mask support Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More CBaseObject cleanups. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove SubObj functions and IMouseCreateCallback Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused procedural floor management, helper scale and tags. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove more unused methods. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Removals in multiple places. CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass` CObjectArchive removed unused methods/members CObjectManager removed unused `Update` method Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/ GetConstructionPlane Unused Cry_Matrix44 template specializations. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * O3DE.exe Project-Centric "Open Editor" fix (#5852) * The O3DE.exe Open Editor button now attempts to open the Editor in the build directory of the project being opened. If their is no Editor within the build directory of the Project, it uses the Editor.exe in the current O3DE.exe executable directory if it exists Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Engine .gitignore now ignores the build directory if placed in the AutomatedTesting project Previously it was just ignoring a `[Bb]uild` directory if it was directly within the engine root. This change matches the behavior of the project templates. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Renamed the ProjectUtils GetEditorDirectory function to GetEditorExecutablePath Added a platform specific implementation for retrieving the path to the Editor executable in the GetEditorExectuablePath function. It first attempts to locate the Editor via checking the project build directory for an Editor executable before falling back to checking the binary directory of the currently running O3DE executable. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct the MacOS GetEditorExecutablePath to return the Editor path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Adding missing C++20 std::erase implementations (#5735) There were already implementations for std::erase_if. This adds the counterpart AZStd::erase versions resolves #5734 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals and refactors `ShowMessage` and `CryMessageBox` return void now Simplify code in `CSystem::WarningV` Remove unused `CryGetTicksPerSec` Remove unused WinBase functionality Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for` Remove unused Win32Wrapper routines Remove unused IFunctorBase.h and IEntityObjectListener.h Fix VectorAndArray.cpp compilation Use QMessageBox instead of CryMessageBox in the editor. Remove empty ArchiveVars platform specific files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix test code. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove an unused function Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject and undo description removals. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * A bunch of removals * Remove IRenderNode * Remove editor's KDTree * Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant ( same functionality in the only available handler is triggered by `OnCryEditorCloseScene`) * Remove CExportManager::AddStatObj/AddMeshes/AddMesh, IExportManager::ExportSingleStatObj * Remove CIconManager/IIconManager::GetObject * Remove CBaseObject::IntersectRayMesh * Remove IIndexedMesh and related structs. * Unused IUndoObject::GetDescription and all derived implementations. * Unused CUndoBaseLibrary/CUndoBaseLibraryManager * Unused Matrix34_tpl typedefs * Legacy Xml classes cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused `Vec3ToVector3D` helper Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix - remove unused static variable Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
239 lines
7.0 KiB
C++
239 lines
7.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "Plugin.h"
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// Editor
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#include "Include/IViewPane.h"
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#include <QMessageBox>
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CClassFactory* CClassFactory::s_pInstance = nullptr;
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CAutoRegisterClassHelper* CAutoRegisterClassHelper::s_pFirst = nullptr;
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CAutoRegisterClassHelper* CAutoRegisterClassHelper::s_pLast = nullptr;
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CClassFactory::CClassFactory()
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{
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m_classes.reserve(100);
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RegisterAutoTypes();
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}
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CClassFactory::~CClassFactory()
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{
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for (int i = 0; i < m_classes.size(); i++)
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{
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m_classes[i]->Release();
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}
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}
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void CClassFactory::RegisterAutoTypes()
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{
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CAutoRegisterClassHelper* pClass = CAutoRegisterClassHelper::s_pFirst;
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while (pClass)
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{
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RegisterClass(pClass->m_pClassDesc);
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pClass = pClass->m_pNext;
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}
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}
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CClassFactory* CClassFactory::Instance()
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{
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if (!s_pInstance)
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{
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s_pInstance = new CClassFactory;
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}
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return s_pInstance;
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}
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void CClassFactory::RegisterClass(IClassDesc* pClassDesc)
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{
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assert(pClassDesc);
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auto findByGuid = m_guidToClass.find(pClassDesc->ClassID());
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if (findByGuid != m_guidToClass.end())
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{
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// you may not re-use UUIDs!
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// this can happen when someone makes a new plugin or downloads one
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// where the author copied and pasted code. This can also happen if two DLLs exist which are actually the same plugin
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// either way, give info if you can:
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char errorMessageBuffer[512] = { 0 };
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AZ::Uuid newUUID(pClassDesc->ClassID());
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char existingUUIDString[64] = { 0 };
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newUUID.ToString(existingUUIDString, 64, true, true);
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sprintf_s(errorMessageBuffer, 512,
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"Error registering class '%s' - UUID of that class already exists (%s), and belongs to class named '%s.'\n"
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"You may not have duplicate class identifiers.\n"
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"Check for duplicate plugins or copy and pasted code for plugins that duplicates UUIDs returned.",
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pClassDesc->ClassName().toUtf8().data(),
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existingUUIDString,
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findByGuid->second->ClassName().toUtf8().data());
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QMessageBox::critical(nullptr,"Invalid class registration - Duplicate UUID",QString::fromLatin1(errorMessageBuffer));
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return;
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}
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auto findByName = m_nameToClass.find(pClassDesc->ClassName());
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if (findByName != m_nameToClass.end())
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{
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// you may not re-use names, either!
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char errorMessageBuffer[512] = { 0 };
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AZ::Uuid newUUID(pClassDesc->ClassID());
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char newUUIDString[64] = { 0 };
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newUUID.ToString(newUUIDString, 64, true, true);
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AZ::Uuid existingUUID(findByName->second->ClassID());
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char existingUUIDString[64] = { 0 };
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existingUUID.ToString(existingUUIDString, 64, true, true);
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sprintf_s(errorMessageBuffer, 512,
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"Error registering class '%s' - that name is already taken by a different class.\n"
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"New class's UUID is %s\n"
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"Existing class's UUID is %s\n"
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"You may not have duplicate class names.\n"
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"Check for duplicate plugins or copy and pasted code for plugins.",
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pClassDesc->ClassName().toUtf8().constData(),
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newUUIDString,
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existingUUIDString);
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QMessageBox::critical(nullptr, "Invalid class registration - Duplicate Class Name", QString::fromLatin1(errorMessageBuffer));
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return;
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}
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#if defined(DEBUG_CLASS_NAME_REGISTRATION)
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m_debugClassNames.push_back(pClassDesc->ClassName());
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#endif // DEBUG_CLASS_NAME_REGISTRATION
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m_classes.push_back(pClassDesc);
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m_guidToClass[pClassDesc->ClassID()] = pClassDesc;
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m_nameToClass[pClassDesc->ClassName()] = pClassDesc;
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}
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IClassDesc* CClassFactory::FindClass(const char* pClassName) const
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{
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IClassDesc* pClassDesc = stl::find_in_map(m_nameToClass, pClassName, (IClassDesc*)nullptr);
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if (pClassDesc)
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{
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return pClassDesc;
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}
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const char* pSubClassName = strstr(pClassName, "::");
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if (!pSubClassName)
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{
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return nullptr;
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}
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QString name = QString(pClassName).left(static_cast<int>(pSubClassName - pClassName));
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return stl::find_in_map(m_nameToClass, name, (IClassDesc*)nullptr);
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}
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IClassDesc* CClassFactory::FindClass(const GUID& rClassID) const
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{
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IClassDesc* pClassDesc = stl::find_in_map(m_guidToClass, rClassID, (IClassDesc*)nullptr);
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return pClassDesc;
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}
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IViewPaneClass* CClassFactory::FindViewPaneClassByTitle(const char* pPaneTitle) const
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{
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for (size_t i = 0; i < m_classes.size(); i++)
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{
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IViewPaneClass* viewPane = nullptr;
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IClassDesc* desc = m_classes[i];
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if (SUCCEEDED(desc->QueryInterface(__uuidof(IViewPaneClass), (void**)&viewPane)))
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{
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if (QString::compare(viewPane->GetPaneTitle(), pPaneTitle) == 0)
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{
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return viewPane;
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}
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}
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}
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return nullptr;
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}
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void CClassFactory::UnregisterClass(const char* pClassName)
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{
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IClassDesc* pClassDesc = FindClass(pClassName);
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if (pClassDesc == nullptr)
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{
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return;
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}
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#if defined(DEBUG_CLASS_NAME_REGISTRATION)
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stl::find_and_erase(m_debugClassNames, pClassDesc->ClassName());
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#endif // DEBUG_CLASS_NAME_REGISTRATION
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stl::find_and_erase(m_classes, pClassDesc);
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stl::member_find_and_erase(m_guidToClass, pClassDesc->ClassID());
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stl::member_find_and_erase(m_nameToClass, pClassDesc->ClassName());
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}
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void CClassFactory::UnregisterClass(const GUID& rClassID)
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{
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IClassDesc* pClassDesc = FindClass(rClassID);
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if (!pClassDesc)
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{
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return;
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}
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#if defined(DEBUG_CLASS_NAME_REGISTRATION)
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stl::find_and_erase(m_debugClassNames, pClassDesc->ClassName());
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#endif // DEBUG_CLASS_NAME_REGISTRATION
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stl::find_and_erase(m_classes, pClassDesc);
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stl::member_find_and_erase(m_guidToClass, pClassDesc->ClassID());
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stl::member_find_and_erase(m_nameToClass, pClassDesc->ClassName());
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}
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bool ClassDescNameCompare(IClassDesc* pArg1, IClassDesc* pArg2)
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{
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return (QString::compare(pArg1->ClassName(), pArg2->ClassName(), Qt::CaseInsensitive) < 0);
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}
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void CClassFactory::GetClassesBySystemID(ESystemClassID aSystemClassID, std::vector<IClassDesc*>& rOutClasses)
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{
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rOutClasses.clear();
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for (size_t i = 0; i < m_classes.size(); ++i)
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{
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if (m_classes[i]->SystemClassID() == aSystemClassID)
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{
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rOutClasses.push_back(m_classes[i]);
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}
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}
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std::sort(rOutClasses.begin(), rOutClasses.end(), ClassDescNameCompare);
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}
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void CClassFactory::GetClassesByCategory(const char* pCategory, std::vector<IClassDesc*>& rOutClasses)
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{
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rOutClasses.clear();
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for (size_t i = 0; i < m_classes.size(); ++i)
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{
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if (!QString::compare(pCategory, m_classes[i]->Category(), Qt::CaseInsensitive))
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{
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rOutClasses.push_back(m_classes[i]);
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}
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}
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std::sort(rOutClasses.begin(), rOutClasses.end(), ClassDescNameCompare);
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}
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