Files
o3de/Gems/PhysX/Code/Source/System/PhysXAllocator.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/TypeInfo.h>
namespace PhysX
{
//! System allocator to be used for all PhysX gem persistent allocations.
class PhysXAllocator
: public AZ::SystemAllocator
{
friend class AZ::AllocatorInstance<PhysXAllocator>;
public:
AZ_TYPE_INFO(PhysXAllocator, "{C07BA28C-F6AF-4AFA-A45C-6747476DE07F}");
const char* GetName() const override { return "PhysX System Allocator"; }
const char* GetDescription() const override { return "PhysX general memory allocator"; }
};
//! Implementation of the PhysX memory allocation callback interface using Open 3D Engine allocator.
class PxAzAllocatorCallback
: public physx::PxAllocatorCallback
{
void* allocate(size_t size, const char* typeName, const char* filename, int line) override;
void deallocate(void* ptr) override;
};
}