1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
164 lines
7.3 KiB
C++
164 lines
7.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/algorithm.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
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#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IBoneData.h>
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#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
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#include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
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#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
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#include <SceneAPI/SceneData/Groups/MeshGroup.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
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#include <Source/Pipeline/MeshBehavior.h>
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#include <Source/Pipeline/MeshGroup.h>
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namespace PhysX
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{
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namespace Pipeline
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{
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void MeshBehavior::Activate()
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{
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AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler::BusConnect();
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AZ::SceneAPI::Events::AssetImportRequestBus::Handler::BusConnect();
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}
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void MeshBehavior::Deactivate()
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{
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AZ::SceneAPI::Events::AssetImportRequestBus::Handler::BusDisconnect();
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AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler::BusDisconnect();
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}
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void MeshBehavior::Reflect(AZ::ReflectContext* context)
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{
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MeshGroup::Reflect(context);
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MeshBehavior, BehaviorComponent>()->Version(1);
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}
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}
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void MeshBehavior::GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene)
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{
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if (AZ::SceneAPI::Utilities::DoesSceneGraphContainDataLike<AZ::SceneAPI::DataTypes::IMeshData>(scene, false))
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{
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categories.emplace_back("PhysX", MeshGroup::TYPEINFO_Uuid());
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}
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}
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void MeshBehavior::InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target)
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{
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if (!target.RTTI_IsTypeOf(MeshGroup::TYPEINFO_Uuid()))
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{
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return;
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}
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MeshGroup* group = azrtti_cast<MeshGroup*>(&target);
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group->SetName(AZ::SceneAPI::DataTypes::Utilities::CreateUniqueName<MeshGroup>(scene.GetName(), scene.GetManifest()));
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const AZ::SceneAPI::Containers::SceneGraph& graph = scene.GetGraph();
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// Gather the nodes that should be selected by default
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AZ::SceneAPI::DataTypes::ISceneNodeSelectionList& nodeSelectionList = group->GetSceneNodeSelectionList();
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AZ::SceneAPI::Utilities::SceneGraphSelector::UnselectAll(graph, nodeSelectionList);
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AZ::SceneAPI::Containers::SceneGraph::ContentStorageConstData graphContent = graph.GetContentStorage();
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auto view = AZ::SceneAPI::Containers::Views::MakeFilterView(graphContent, AZ::SceneAPI::Containers::DerivedTypeFilter<AZ::SceneAPI::DataTypes::IMeshData>());
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for (auto iter = view.begin(), iterEnd = view.end(); iter != iterEnd; ++iter)
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{
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AZ::SceneAPI::Containers::SceneGraph::NodeIndex nodeIndex = graph.ConvertToNodeIndex(iter.GetBaseIterator());
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AZStd::set<AZ::Crc32> types;
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AZ::SceneAPI::Events::GraphMetaInfoBus::Broadcast(&AZ::SceneAPI::Events::GraphMetaInfoBus::Events::GetVirtualTypes, types, scene, nodeIndex);
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if (types.count(AZ_CRC("PhysicsMesh", 0xc75d4ff1)) == 1)
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{
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nodeSelectionList.AddSelectedNode(graph.GetNodeName(nodeIndex).GetPath());
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}
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}
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// Update list of materials slots after the group's node selection list has been gathered
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group->SetSceneGraph(&graph);
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group->UpdateMaterialSlots();
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}
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AZ::SceneAPI::Events::ProcessingResult MeshBehavior::UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action,
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RequestingApplication /*requester*/)
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{
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if (action == ManifestAction::ConstructDefault)
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{
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return BuildDefault(scene);
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}
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else if (action == ManifestAction::Update)
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{
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return UpdatePhysXMeshGroups(scene);
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}
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else
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{
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return AZ::SceneAPI::Events::ProcessingResult::Ignored;
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}
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}
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AZ::SceneAPI::Events::ProcessingResult MeshBehavior::BuildDefault(AZ::SceneAPI::Containers::Scene& scene) const
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{
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if (!AZ::SceneAPI::Utilities::DoesSceneGraphContainDataLike<AZ::SceneAPI::DataTypes::IMeshData>(scene, true))
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{
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return AZ::SceneAPI::Events::ProcessingResult::Ignored;
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}
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AZStd::shared_ptr<MeshGroup> group = AZStd::make_shared<MeshGroup>();
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// This is a group that's generated automatically so may not be saved to disk but would need to be recreated
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// in the same way again. To guarantee the same uuid, generate a stable one instead.
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group->OverrideId(AZ::SceneAPI::DataTypes::Utilities::CreateStableUuid(scene, MeshGroup::TYPEINFO_Uuid()));
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group->SetSceneGraph(&scene.GetGraph());
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EBUS_EVENT(AZ::SceneAPI::Events::ManifestMetaInfoBus, InitializeObject, scene, *group);
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scene.GetManifest().AddEntry(AZStd::move(group));
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return AZ::SceneAPI::Events::ProcessingResult::Success;
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}
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AZ::SceneAPI::Events::ProcessingResult MeshBehavior::UpdatePhysXMeshGroups(AZ::SceneAPI::Containers::Scene& scene) const
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{
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bool updated = false;
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AZ::SceneAPI::Containers::SceneManifest& manifest = scene.GetManifest();
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auto valueStorage = manifest.GetValueStorage();
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auto view = AZ::SceneAPI::Containers::MakeDerivedFilterView<MeshGroup>(valueStorage);
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for (MeshGroup& group : view)
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{
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if (group.GetName().empty())
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{
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group.SetName(AZ::SceneAPI::DataTypes::Utilities::CreateUniqueName<AZ::SceneAPI::DataTypes::IMeshGroup>(scene.GetName(), scene.GetManifest()));
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}
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AZ::SceneAPI::Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), group.GetSceneNodeSelectionList());
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// Update list of materials slots after the group's node selection list has been updated
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group.SetSceneGraph(&scene.GetGraph());
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group.UpdateMaterialSlots();
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updated = true;
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}
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return updated ? AZ::SceneAPI::Events::ProcessingResult::Success : AZ::SceneAPI::Events::ProcessingResult::Ignored;
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}
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} // namespace Pipeline
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} // namespace PhysX
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