Files
o3de/Gems/PhysX/Code/Source/EditorFixedJointComponent.h
T
amzn-sean 43748c37fd update joints to use cluster viewport ui. (#4352)
also some joints Component mode cleanup.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-09-30 13:39:22 +01:00

49 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
#include <PhysX/EditorJointBus.h>
#include <Editor/EditorJointConfiguration.h>
#include <Source/EditorJointComponent.h>
namespace PhysX
{
class EditorFixedJointComponent
: public EditorJointComponent
{
public:
AZ_EDITOR_COMPONENT(EditorFixedJointComponent, "{4E57E0DB-7334-4022-AB64-3BB6FE5B4305}", EditorJointComponent);
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
// AZ::Component
void Activate() override;
void Deactivate() override;
// EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
// EditorJointComponent
AZStd::vector<JointsComponentModeCommon::SubModeParamaterState> GetSubComponentModesState() override;
private:
using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
///< and creating a concrete ComponentMode(s).
};
} // namespace PhysX