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o3de/Gems/PhysX/Code/NumericalMethods/Source/Optimization/SolverBFGS.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

20 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <NumericalMethods/Optimization.h>
namespace NumericalMethods::Optimization
{
//! Minimizes the supplied function using the Broyden-Fletcher-Goldfarb-Shanno algorithm (see Nocedal and Wright).
//! @param f Function to be minimized.
//! @param xInitial Initial guess for the independent variable.
//! @return Value of the independent variable which minimizes f.
SolverResult MinimizeBFGS(const Function& f, const AZStd::vector<double>& xInitial);
} // namespace NumericalMethods::Optimization