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o3de/Gems/PhysX/Code/NumericalMethods/Source/Optimization/SolverBFGS.cpp
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Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Optimization/SolverBFGS.h>
#include <Optimization/LineSearch.h>
#include <Optimization/Utilities.h>
#include <Optimization/Constants.h>
namespace NumericalMethods::Optimization
{
SolverResult MinimizeBFGS(const Function& f, const AZStd::vector<double>& xInitial)
{
// using the notation from Nocedal and Wright
// H - an approximation to the inverse of the Hessian (matrix of second derivatives)
// s - the difference between the function value this iteration and the previous iteration
// y - the difference between the function gradient this iteration and the previous iteration
SolverResult result;
const AZ::u32 dimension = static_cast<AZ::u32>(xInitial.size());
VectorVariable searchDirection(dimension);
MatrixVariable H(dimension, dimension);
MatrixVariable I(dimension, dimension);
for (AZ::u32 i = 0; i < dimension; i++)
{
H.Element(i, i) = 1.0;
I.Element(i, i) = 1.0;
}
VectorVariable x = VectorVariable::CreateFromVector(xInitial);
double f_x = FunctionValue(f, x);
for (; result.m_iterations < solverIterations; ++result.m_iterations)
{
// stop if the gradient is small enough
VectorVariable gradient = Gradient(f, x);
if (gradient.Norm() < gradientTolerance)
{
result.m_outcome = SolverOutcome::Success;
result.m_xValues = x.GetValues();
return result;
}
// find a search direction based on the Hessian and gradient and then search for an appropriate step size in
// that direction
searchDirection = -(H * gradient);
LineSearchResult lineSearchResult = LineSearchWolfe(f, x, f_x, searchDirection);
if (IsFailure(lineSearchResult))
{
result.m_outcome = SolverOutcome::Incomplete;
result.m_xValues = x.GetValues();
return result;
}
VectorVariable s = lineSearchResult.m_stepSize * searchDirection;
x += s;
f_x = lineSearchResult.m_functionValue;
VectorVariable y = Gradient(f, x) - gradient;
// on the first iteration, use a heuristic to scale the Hessian
if (result.m_iterations == 0)
{
double scale = y.Dot(s) / y.Dot(y);
for (AZ::u32 i = 0; i < dimension; i++)
{
H.Element(i, i) = scale;
}
}
// update the approximate inverse Hessian using the BFGS formula (see Nocedal and Wright)
double rho = 1.0 / y.Dot(s);
H = (I - rho * OuterProduct(s, y)) * H * (I - rho * OuterProduct(y, s)) + rho * OuterProduct(s, s);
}
result.m_outcome = SolverOutcome::MaxIterations;
result.m_xValues = x.GetValues();
return result;
}
} // namespace NumericalMethods::Optimization