Files
o3de/Gems/Maestro/Code/Source/Cinematics/ScriptVarNode.cpp
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

118 lines
3.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "ScriptVarNode.h"
#include "AnimTrack.h"
#include "Maestro/Types/AnimNodeType.h"
#include "Maestro/Types/AnimValueType.h"
#include "Maestro/Types/AnimParamType.h"
#include <ISystem.h>
//////////////////////////////////////////////////////////////////////////
CAnimScriptVarNode::CAnimScriptVarNode(const int id)
: CAnimNode(id, AnimNodeType::ScriptVar)
{
SetFlags(GetFlags() | eAnimNodeFlags_CanChangeName);
m_value = -1e-20f;
}
//////////////////////////////////////////////////////////////////////////
CAnimScriptVarNode::CAnimScriptVarNode()
: CAnimScriptVarNode(0)
{
}
void CAnimScriptVarNode::OnReset()
{
m_value = -1e-20f;
}
void CAnimScriptVarNode::OnResume()
{
OnReset();
}
//////////////////////////////////////////////////////////////////////////
void CAnimScriptVarNode::CreateDefaultTracks()
{
CreateTrack(AnimParamType::Float);
};
//////////////////////////////////////////////////////////////////////////
unsigned int CAnimScriptVarNode::GetParamCount() const
{
return 1;
}
//////////////////////////////////////////////////////////////////////////
CAnimParamType CAnimScriptVarNode::GetParamType(unsigned int nIndex) const
{
if (nIndex == 0)
{
return AnimParamType::Float;
}
return AnimParamType::Invalid;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimScriptVarNode::GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const
{
if (paramId.GetType() == AnimParamType::Float)
{
info.flags = IAnimNode::ESupportedParamFlags(0);
info.name = "Value";
info.paramType = AnimParamType::Float;
info.valueType = AnimValueType::Float;
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CAnimScriptVarNode::Animate(SAnimContext& ec)
{
float value = m_value;
IAnimTrack* pValueTrack = GetTrackForParameter(AnimParamType::Float);
if (pValueTrack)
{
if (pValueTrack->GetFlags() & IAnimTrack::eAnimTrackFlags_Disabled)
{
return;
}
pValueTrack->GetValue(ec.time, value);
}
if (value != m_value)
{
m_value = value;
}
}
void CAnimScriptVarNode::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CAnimScriptVarNode, CAnimNode>()
->Version(1);
}
}