bac334a244
* Fix serialization issues related to sequence node/track
118 lines
3.1 KiB
C++
118 lines
3.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "Maestro_precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include "ScriptVarNode.h"
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#include "AnimTrack.h"
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#include "Maestro/Types/AnimNodeType.h"
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#include "Maestro/Types/AnimValueType.h"
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#include "Maestro/Types/AnimParamType.h"
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#include <ISystem.h>
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//////////////////////////////////////////////////////////////////////////
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CAnimScriptVarNode::CAnimScriptVarNode(const int id)
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: CAnimNode(id, AnimNodeType::ScriptVar)
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{
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SetFlags(GetFlags() | eAnimNodeFlags_CanChangeName);
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m_value = -1e-20f;
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}
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//////////////////////////////////////////////////////////////////////////
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CAnimScriptVarNode::CAnimScriptVarNode()
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: CAnimScriptVarNode(0)
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{
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}
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void CAnimScriptVarNode::OnReset()
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{
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m_value = -1e-20f;
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}
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void CAnimScriptVarNode::OnResume()
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{
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OnReset();
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}
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//////////////////////////////////////////////////////////////////////////
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void CAnimScriptVarNode::CreateDefaultTracks()
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{
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CreateTrack(AnimParamType::Float);
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};
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//////////////////////////////////////////////////////////////////////////
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unsigned int CAnimScriptVarNode::GetParamCount() const
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{
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return 1;
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}
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//////////////////////////////////////////////////////////////////////////
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CAnimParamType CAnimScriptVarNode::GetParamType(unsigned int nIndex) const
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{
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if (nIndex == 0)
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{
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return AnimParamType::Float;
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}
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return AnimParamType::Invalid;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CAnimScriptVarNode::GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const
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{
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if (paramId.GetType() == AnimParamType::Float)
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{
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info.flags = IAnimNode::ESupportedParamFlags(0);
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info.name = "Value";
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info.paramType = AnimParamType::Float;
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info.valueType = AnimValueType::Float;
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return true;
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}
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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void CAnimScriptVarNode::Animate(SAnimContext& ec)
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{
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float value = m_value;
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IAnimTrack* pValueTrack = GetTrackForParameter(AnimParamType::Float);
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if (pValueTrack)
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{
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if (pValueTrack->GetFlags() & IAnimTrack::eAnimTrackFlags_Disabled)
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{
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return;
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}
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pValueTrack->GetValue(ec.time, value);
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}
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if (value != m_value)
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{
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m_value = value;
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}
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}
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void CAnimScriptVarNode::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<CAnimScriptVarNode, CAnimNode>()
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->Version(1);
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}
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}
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