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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h
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2021-04-23 09:43:40 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
class MeshVertexUVData;
}
}
namespace FbxSDKWrapper
{
class FbxMeshWrapper;
class FbxUVWrapper;
}
namespace SceneAPI
{
namespace FbxSceneBuilder
{
class FbxUvMapImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(FbxUvMapImporter, "{B16CD69D-3C0C-4FE2-B481-1084B1C36242}", SceneCore::LoadingComponent);
FbxUvMapImporter();
~FbxUvMapImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportUvMaps(SceneNodeAppendedContext& context);
protected:
AZStd::shared_ptr<SceneData::GraphData::MeshVertexUVData> BuildVertexUVData(const FbxSDKWrapper::FbxUVWrapper& uvs,
size_t vertexCount, const std::shared_ptr<FbxSDKWrapper::FbxMeshWrapper>& fbxMesh);
};
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ