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o3de/Gems/Multiplayer/Code/Source
Stephen Tramer 396edd22fb
Merge pull request #4461 from aws-lumberyard-dev/LYN-7080_FixEditorServerConnectionRaceCondition
Fix EditorServer Connection
4 years ago
..
AutoGen merging latest dev 4 years ago
Components Merge pull request #4253 from aws-lumberyard-dev/MigrationFixup 4 years ago
ConnectionData Merge latest to mp_handshake_conndata 4 years ago
Debug Cleaning up 4 years ago
Editor small fix to include using <> 4 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntity Removing old EntityReplicationManager.h that got re-added, this has been moved to public includes 4 years ago
NetworkInput Merging development to mp_lerp_jitter 5 years ago
NetworkTime Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Pipeline merging latest dev 4 years ago
ReplicationWindows Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
MultiplayerGem.cpp Merged dev 4 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 5 years ago
MultiplayerSystemComponent.cpp merging latest dev + resolving 1 merge conflict 4 years ago
MultiplayerSystemComponent.h merging latest dev + resolving 1 merge conflict 4 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago