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o3de/Gems/ScriptCanvas/Assets/TranslationAssets/Properties
lsemp3d d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
..
AreaBlenderComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AreaLightComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AudioObstructionType_Ignore.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AudioObstructionType_MultiRay.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AudioObstructionType_SingleRay.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AudioPreloadComponentLoadType_Auto.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AudioPreloadComponentLoadType_Manual.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
AxisAlignedBoxShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaDest.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaDestInverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaSource.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaSource1.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaSource1Inverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaSourceInverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_AlphaSourceSaturate.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_ColorDest.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_ColorDestInverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_ColorSource.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_ColorSource1.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_ColorSource1Inverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_ColorSourceInverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_Factor.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_FactorInverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_One.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendFactor_Zero.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendOp_Add.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendOp_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendOp_Maximum.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendOp_Minimum.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendOp_Subtract.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlendOp_SubtractReverse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BlockerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BloomComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
BoxShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CUBE.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CYLINDER.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CapsuleShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ConstantGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CullMode_Back.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CullMode_Front.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CullMode_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CullMode_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
CylinderShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DecalComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultLodOverride.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultLodType.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultMaterialAssignment.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultMaterialAssignmentId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultMaterialAssignmentMap.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultPhysicsSceneId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DefaultPhysicsSceneName.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DeferredFogComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DepthOfFieldComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DepthWriteMask_All.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DepthWriteMask_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DepthWriteMask_Zero.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DescriptorListCombinerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DescriptorListComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DescriptorWeightSelectorComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DiffuseGlobalIlluminationComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DiffuseProbeGridComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DirectionalLightComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DiskShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplayMapperComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_HideHelpers.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_HideLinks.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_HideTracks.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_NoCollision.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_NoLabels.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_Physics.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_SerializableFlagsMask.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DisplaySettings_ShowDimensionFigures.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DistanceBetweenFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DistributionFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
DitherGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorAreaLightComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorBloomComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDecalComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDeferredFogComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDepthOfFieldComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDiffuseGlobalIlluminationComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDiffuseProbeGridComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDirectionalLightComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorDisplayMapperComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorEntityReferenceComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorEntityStartStatus_EditorOnly.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorEntityStartStatus_StartActive.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorEntityStartStatus_StartInactive.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorExposureControlComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorGradientWeightModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorGridComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorHDRiSkyboxComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorHairComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorImageBasedLightComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorLookModificationComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorMaterialComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorMeshComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorNonUniformScaleComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorOcclusionCullingPlaneComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorPhysicalSkyComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorPhysicsSceneId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorPhysicsSceneName.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorPostFxLayerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorPrefabComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorRadiusWeightModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorReflectionProbeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorShapeWeightModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorSsaoComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EditorTransformComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
EntityReferenceComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ExposureControlComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FastNoiseGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FillMode_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FillMode_Solid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FillMode_Wireframe.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FloatEpsilon.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FrameCaptureResult_FileWriteError.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FrameCaptureResult_InternalError.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FrameCaptureResult_InvalidArgument.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FrameCaptureResult_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FrameCaptureResult_Success.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
FrameCaptureResult_UnsupportedFormat.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientSurfaceDataComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientTransformComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GradientWeightModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
GridComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
HDRiSkyboxComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
HairComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ICOSAHEDRON.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ImageBasedLightComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ImageGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InvalidComponentId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InvalidParameterIndex.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InvalidTemplateId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
InvertGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
JsonMergePatch.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
JsonPatch.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LANDSCAPE_CANVAS_EDITOR_ID.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LevelSettingsComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LevelsGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LightAttenuationRadiusMode_Automatic.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LightAttenuationRadiusMode_Explicit.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
LookModificationComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialPropertyGroupVisibility_Enabled.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialPropertyGroupVisibility_Hidden.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialPropertyVisibility_Disabled.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialPropertyVisibility_Enabled.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MaterialPropertyVisibility_Hidden.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MeshBlockerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MeshComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MixedGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MultiPositionBehaviorType_Blended.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
MultiPositionBehaviorType_Separate.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
OcclusionCullingPlaneComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PerlinGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Candela.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Ev100_Illuminance.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Ev100_Luminance.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Lumen.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Lux.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Nit.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhotometricUnit_Unknown.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PhysicalSkyComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PositionModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PostFxLayerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
PosterizeGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ProviderNameEnum_AWSCognitoIDP.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ProviderNameEnum_Google.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ProviderNameEnum_LoginWithAmazon.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ProviderNameEnum_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
QuadShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
RadiusWeightModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
RandomGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ReferenceGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ReferenceShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ReflectionProbeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
RotationModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SPHERE.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ScaleModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowFilterMethod_ESM.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowFilterMethod_ESM_PCF.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowFilterMethod_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowFilterMethod_PCF.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowmapSize_256.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowmapSize_512.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowmapSize_1024.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowmapSize_2045.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShadowmapSize_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeAreaFalloffGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeChangeReasons_ShapeChanged.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeChangeReasons_TransformChanged.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeIntersectionFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeType_Box.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeType_Cylinder.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeType_Heightfield.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeType_PhysicsAsset.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeType_Sphere.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ShapeWeightModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SlopeAlignmentModifierComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SmoothStepGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SpawnerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SphereShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SsaoComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Decrement.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_DecrementSaturate.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Increment.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_IncrementSaturate.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Invert.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Keep.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Replace.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
StencilOp_Zero.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceAltitudeFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceAltitudeGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceMaskDepthFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceMaskFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceMaskGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceSlopeFilterComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SurfaceSlopeGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_Android.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_InvalidPlatform.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_Ios.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_Mac.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_OsxMetal.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_Pc.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigPlatform_Provo.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigSpec_Auto.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigSpec_High.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigSpec_Low.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigSpec_Medium.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemConfigSpec_VeryHigh.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
SystemEntityId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TETRAHEDRON.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
ThresholdGradientComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformMode_Rotation.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformMode_Scale.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformMode_Translation.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformPivot_Center.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformPivot_Object.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformRefreshType_All.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformRefreshType_Orientation.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TransformRefreshType_Translation.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
TubeShapeComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
UiLayoutCellUnspecifiedSize.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
VegetationSpawnerComponentTypeId.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eSSB_GotoEndTime.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eSSB_GotoStartTime.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eSSB_LeaveTime.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiAnimationEvent_Aborted.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiAnimationEvent_Started.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiAnimationEvent_Stopped.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiAnimationEvent_Updated.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDragState_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDragState_Normal.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDragState_Valid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDropState_Invalid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDropState_Normal.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDropState_Valid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDynamicContentDBColorType_Free.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiDynamicContentDBColorType_Paid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiEmitShape_Circle.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiEmitShape_Point.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiEmitShape_Quad.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillCornerOrigin_BottomLeft.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillCornerOrigin_BottomRight.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillCornerOrigin_TopLeft.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillCornerOrigin_TopRight.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillEdgeOrigin_Bottom.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillEdgeOrigin_Left.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillEdgeOrigin_Right.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillEdgeOrigin_Top.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillType_Linear.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillType_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillType_Radial.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillType_RadialCorner.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFillType_RadialEdge.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFlipbookAnimationFramerateUnits_FPS.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFlipbookAnimationFramerateUnits_SecondsPerFrame.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFlipbookAnimationLoopType_Linear.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFlipbookAnimationLoopType_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiFlipbookAnimationLoopType_PingPong.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiHAlign_Center.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiHAlign_Left.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiHAlign_Right.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiHorizontalOrder_LeftToRight.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiHorizontalOrder_RightToLeft.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageSequenceImageType_Fixed.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageSequenceImageType_Stretched.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageSequenceImageType_StretchedToFill.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageSequenceImageType_StretchedToFit.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageType_Fixed.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageType_Sliced.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageType_Stretched.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageType_StretchedToFill.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageType_StretchedToFit.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiImageType_Tiled.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiInteractableState_Disabled.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiInteractableState_Hover.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiInteractableState_Normal.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiInteractableState_Pressed.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiLayoutGridStartingDirection_HorizontalOrder.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiLayoutGridStartingDirection_VerticalOrder.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiNavigationMode_Automatic.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiNavigationMode_Custom.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiNavigationMode_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiParticleCoordinateType_Cartesian.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiParticleCoordinateType_Polar.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiParticleInitialDirectionType_RelativeToEmitAngle.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiParticleInitialDirectionType_RelativeToEmitterCenter.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_NonUniformScale.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_ScaleXOnly.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_ScaleYOnly.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_UniformScaleToFill.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_UniformScaleToFit.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_UniformScaleToFitX.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScaleToDeviceMode_UniformScaleToFitY.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollBoxScrollBarVisibility_AlwaysShow.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollBoxScrollBarVisibility_AutoHide.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollBoxScrollBarVisibility_AutoHideAndResizeViewport.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollBoxSnapMode_Children.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollBoxSnapMode_Grid.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollBoxSnapMode_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollerOrientation_Horizontal.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiScrollerOrientation_Vertical.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiSpriteType_RenderTarget.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiSpriteType_SpriteAsset.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextOverflowMode_ClipText.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextOverflowMode_Ellipsis.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextOverflowMode_OverflowText.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextShrinkToFit_None.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextShrinkToFit_Uniform.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextShrinkToFit_WidthOnly.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextWrapTextSetting_NoWrap.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTextWrapTextSetting_Wrap.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTooltipDisplayAutoPositionMode_OffsetFromElement.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTooltipDisplayAutoPositionMode_OffsetFromMouse.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTooltipDisplayTriggerMode_OnClick.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTooltipDisplayTriggerMode_OnHover.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiTooltipDisplayTriggerMode_OnPress.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiVAlign_Bottom.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiVAlign_Center.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiVAlign_Top.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiVerticalOrder_BottomToTop.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
eUiVerticalOrder_TopToBottom.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
g_ProfilerSystem.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago
g_SettingsRegistry.names Updated all names files to use 'base' instead of 'key' to avoid validation issues 4 years ago