Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
b9e73a823a245bf38bd4ad9dd4c8a8005301d1f0
o3de/Gems/SceneProcessing/Code
T
History
Esteban Papp b9e73a823a Gems/SceneProcessing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-16 16:42:44 -07:00
..
Include/Config
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Source
Skip blend shapes that influence multiple meshes (#3009)
2021-08-11 09:45:47 +02:00
Tests
Gems/SceneProcessing
2021-08-16 16:42:44 -07:00
CMakeLists.txt
Add test for the mesh optimizer's ability to weld nearby vertices
2021-07-19 14:37:53 -07:00
sceneprocessing_editor_files.cmake
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
sceneprocessing_editor_static_files.cmake
Replace Array2D with vector<vector<>>
2021-07-20 09:43:14 -07:00
sceneprocessing_editor_tests_files.cmake
Add test for the mesh optimizer's ability to weld nearby vertices
2021-07-19 14:37:53 -07:00
sceneprocessing_files.cmake
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
sceneprocessing_tests_files.cmake
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Powered by Gitea Version: 1.26.4 Page: 54ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API