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66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Multiplayer_precompiled.h>
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#include <MultiplayerToolsModule.h>
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#include <Pipeline/NetworkPrefabProcessor.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <Prefab/Instance/InstanceSerializer.h>
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namespace Multiplayer
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{
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void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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NetworkPrefabProcessor::Reflect(context);
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}
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void MultiplayerToolsSystemComponent::Activate()
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{
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AZ::Interface<IMultiplayerTools>::Register(this);
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}
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void MultiplayerToolsSystemComponent::Deactivate()
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{
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AZ::Interface<IMultiplayerTools>::Unregister(this);
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}
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bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
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{
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return m_didProcessNetPrefabs;
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}
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void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
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{
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m_didProcessNetPrefabs = didProcessNetPrefabs;
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}
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MultiplayerToolsModule::MultiplayerToolsModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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MultiplayerToolsSystemComponent::CreateDescriptor(),
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});
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}
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AZ::ComponentTypeList MultiplayerToolsModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<MultiplayerToolsSystemComponent>(),
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};
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}
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} // namespace Multiplayer
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Tools, Multiplayer::MultiplayerToolsModule);
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