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o3de/Gems/Multiplayer/Code/Source/MultiplayerToolsModule.cpp

66 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Multiplayer_precompiled.h>
#include <MultiplayerToolsModule.h>
#include <Pipeline/NetworkPrefabProcessor.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <Prefab/Instance/InstanceSerializer.h>
namespace Multiplayer
{
void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
{
NetworkPrefabProcessor::Reflect(context);
}
void MultiplayerToolsSystemComponent::Activate()
{
AZ::Interface<IMultiplayerTools>::Register(this);
}
void MultiplayerToolsSystemComponent::Deactivate()
{
AZ::Interface<IMultiplayerTools>::Unregister(this);
}
bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
{
return m_didProcessNetPrefabs;
}
void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
{
m_didProcessNetPrefabs = didProcessNetPrefabs;
}
MultiplayerToolsModule::MultiplayerToolsModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
MultiplayerToolsSystemComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList MultiplayerToolsModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<MultiplayerToolsSystemComponent>(),
};
}
} // namespace Multiplayer
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Tools, Multiplayer::MultiplayerToolsModule);