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o3de/Gems/Multiplayer/Code/Source/EntityDomains/FullOwnershipEntityDomain.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Multiplayer/EntityDomains/IEntityDomain.h>
namespace Multiplayer
{
class FullOwnershipEntityDomain
: public IEntityDomain
{
public:
FullOwnershipEntityDomain() = default;
FullOwnershipEntityDomain(const FullOwnershipEntityDomain& rhs) = default;
//! IEntityDomain overrides.
//! @{
bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
void RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const override;
void DebugDraw() const override;
//! @}
};
}