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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Multiplayer/EntityDomains/IEntityDomain.h>
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namespace Multiplayer
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{
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class FullOwnershipEntityDomain
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: public IEntityDomain
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{
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public:
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FullOwnershipEntityDomain() = default;
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FullOwnershipEntityDomain(const FullOwnershipEntityDomain& rhs) = default;
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//! IEntityDomain overrides.
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//! @{
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bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
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void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
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void RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const override;
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void DebugDraw() const override;
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//! @}
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};
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}
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