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o3de/Gems/Multiplayer/Code/Source/ConnectionData
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
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ClientToServerConnectionData.cpp Bug fixes for stats and for sending rpc and property updates from the client 5 years ago
ClientToServerConnectionData.h Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
ClientToServerConnectionData.inl PR feedback addressing 5 years ago
ServerToClientConnectionData.cpp Ported the local prediction player controller component 5 years ago
ServerToClientConnectionData.h Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
ServerToClientConnectionData.inl Added ReadyForEntityUpdates message allowing the server to send entity updates 5 years ago