You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Source/Components
Gene Walters e91353143f Merge branch 'upstream/development' into LYN6657_MultiplayerScriptImprovementsForDemo 4 years ago
..
LocalPredictionPlayerInputComponent.cpp Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerComponentRegistry.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetBindComponent.cpp Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup 4 years ago
NetworkCharacterComponent.cpp Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas 4 years ago
NetworkHierarchyChildComponent.cpp Minor refactor to address CR 4 years ago
NetworkHierarchyRootComponent.cpp Cleanup 4 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 4 years ago
NetworkRigidBodyComponent.cpp Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit. 4 years ago
NetworkTransformComponent.cpp Adding client side on-parent-changed logic for Network Transform Component 4 years ago