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o3de/Gems/Multiplayer/Code/Include/Multiplayer
Gene Walters 8c4ff8802c Small fix to use AZ_CRC_CE
Signed-off-by: Gene Walters <genewalt@amazon.com>
5 years ago
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Components Small fix to use AZ_CRC_CE 5 years ago
ConnectionData Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
EntityDomains Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetworkEntity Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead 5 years ago
NetworkInput Merging development to mp_lerp_jitter 5 years ago
NetworkTime Update GetPrevious to behave similarly to Get when rewound on owning connection 5 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ReplicationWindows Autonomous to Authority Net Properties (#2153) 5 years ago
IMultiplayer.h Determine blended timestamp on client plus minor API cleanup 5 years ago
IMultiplayerDebug.h Preparing for PR 5 years ago
IMultiplayerTools.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
INetworkSpawnableLibrary.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerConstants.h Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality 5 years ago
MultiplayerStats.h Refactoring to use AZ::Events 5 years ago
MultiplayerTypes.h Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality 5 years ago