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o3de/Code/Legacy/CryCommon/LyShine/Bus/UiLayoutColumnBus.h

47 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <LyShine/Bus/UiLayoutBus.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiLayoutColumnInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiLayoutColumnInterface() {}
//! Get the padding (in pixels) inside the edges of the element
virtual UiLayoutInterface::Padding GetPadding() = 0;
//! Set the padding (in pixels) inside the edges of the element
virtual void SetPadding(UiLayoutInterface::Padding padding) = 0;
//! Get the spacing (in pixels) between child elements
virtual float GetSpacing() = 0;
//! Set the spacing (in pixels) between child elements
virtual void SetSpacing(float spacing) = 0;
//! Get the vertical order for this layout
virtual UiLayoutInterface::VerticalOrder GetOrder() = 0;
//! Set the vertical order for this layout
virtual void SetOrder(UiLayoutInterface::VerticalOrder order) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiLayoutColumnInterface> UiLayoutColumnBus;