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Engine improvements/fixes Fixed behavior that made the editor automated test to be sometimes stuck if lost the focus is lost. Added support for specifying multiple tests to in batch to the editor, this is achieved by passing --runpythontest with the tests separated by ';' Added new cmdline argument --project-user-path for overriding the user path. This allows to have multiple editors running writing logs and crash logs in different locations. Moved responsability of exiting after a test finishes/passes out of ExecuteByFilenameAsTest, callers will use the bool return to know if the test passed. Editor test batch and parallelization implementation: Now the external python portion of the editor tests will be specified via test specs which will generate the test. Requiring no code. This is almost a data-driven approach. Tests can be specified as single tests, parallel, batchable or batchable+parallel Command line arguments for pytest to override the maximum number of editors, disable parallelization or batching. Automated tests for testing this new editor testing utility Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk> Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk> |
4 years ago | |
|---|---|---|
| .. | ||
| ly_test_tools | 4 years ago | |
| tests | 4 years ago | |
| README.txt | 4 years ago | |
| __init__.py | 4 years ago | |
| setup.py | 4 years ago | |
README.txt
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
INTRODUCTION
------------
LyTestTools is a Python project that contains a collection of testing tools
developed by the Lumberyard Test Tech team. The project contains
the following tools:
* Workspace Manager:
A library to manipulate Lumberyard installations
* Launchers:
A library to test the game in a variety of platforms
* O3DE:
Contains various modules to test o3de specific executables
* Environment:
Contains various modules to assist with environmental dependencies
REQUIREMENTS
------------
* Python 3.7.5 (64-bit)
It is recommended that you completely remove any other versions of Python
installed on your system.
INSTALL
-----------
It is recommended to set up these these tools with Lumberyard's CMake build commands.
Assuming CMake is already setup on your operating system, below are some sample build commands:
cd /path/to/lumberyard/dev/
mkdir windows_vs2019
cd windows_vs2019
cmake -E time cmake --build . --target ALL_BUILD --config profile
To manually install the project in development mode using your own installed Python interpreter:
cd /path/to/lumberyard/dev/Tools/LyTestTools/
/path/to/your/python -m pip install -e .
For console/mobile testing, update the following .ini file in your root user directory:
i.e. C:/Users/myusername/ly_test_tools/devices.ini (a.k.a. %USERPROFILE%/ly_test_tools/devices.ini)
You will need to add a section for the device, and a key holding the device identifier value (usually an IP or ID).
It should look similar to this for each device:
[android]
id = 988939353955305449
[gameconsole]
ip = 192.168.1.1
[gameconsole2]
ip = 192.168.1.2
PACKAGE STRUCTURE
-----------------
The project is organized into packages. Each package corresponds to a tool:
- LyTestTools.ly_test_tools._internal: contains logging setup, pytest fixture, and o3de workspace manager modules
- LyTestTools.ly_test_tools.builtin: builtin helpers and fixtures for quickly writing tests
- LyTestTools.ly_test_tools.console: modules used for consoles
- LyTestTools.ly_test_tools.environment: functions related to file/process management and cleanup
- LyTestTools.ly_test_tools.image: modules related to image capturing and processing
- LyTestTools.ly_test_tools.launchers: game launchers library
- LyTestTools.ly_test_tools.log: modules for interacting with generated or existing log files
- LyTestTools.ly_test_tools.o3de: modules used to interact with Open 3D Engine
- LyTestTools.ly_test_tools.mobile: modules used for android/ios
- LyTestTools.ly_test_tools.report: modules used for reporting
- LyTestTools.tests: LyTestTools integration, unit, and example usage tests
DIRECTORY STRUCTURE
-------------------
The directory structure corresponds to the package structure. For example, the
ly_test_tools.builtin package is located in the ly_test_tools/builtin/ directory.
ENTRY POINTS
------------
Deploying the project in development mode installs only entry points for pytest fixtures.
UNINSTALLATION
--------------
The preferred way to uninstall the project is:
/path/to/your/python -m pip uninstall ly_test_tools