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o3de/Code/Editor/Util/UndoUtil.h

51 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CORE_UTIL_UNDO_UTIL_H
#define CRYINCLUDE_EDITOR_CORE_UTIL_UNDO_UTIL_H
#pragma once
#include "Include/EditorCoreAPI.h"
struct IUndoObject;
class EDITOR_CORE_API CUndo
{
public:
CUndo(const char* description);
~CUndo();
void Cancel() { m_bCancelled = true; }
//! Check if undo is recording.
static bool IsRecording();
//! Check if undo is suspended.
static bool IsSuspended();
//! Record specified object.
static void Record(IUndoObject* undo);
private:
static const uint32 scDescSize = 256;
char m_description[scDescSize];
bool m_bCancelled;
bool m_bStartedRecord;
};
//! CUndoSuspend is a utility undo class
//! Define instance of this class in block of code where you want to suspend undo operations
class EDITOR_CORE_API CUndoSuspend
{
public:
CUndoSuspend();
~CUndoSuspend();
};
#endif // CRYINCLUDE_EDITOR_CORE_UTIL_UNDO_UTIL_H