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317 lines
8.7 KiB
C++
317 lines
8.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "GeometryUtil.h"
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#if 0
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struct SPointSorter
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{
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SPointSorter(const Vec3& pt)
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: pt(pt) {}
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bool operator()(const Vec3& lhs, const Vec3& rhs)
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{
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float isLeft = IsLeft(pt, lhs, rhs);
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if (isLeft > 0.0f)
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{
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return true;
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}
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else if (isLeft < 0.0f)
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{
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return false;
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}
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else
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{
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return (lhs - pt).GetLengthSquared2D() < (rhs - pt).GetLengthSquared2D();
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}
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}
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const Vec3 pt;
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};
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//===================================================================
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// ConvexHull2D
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// Implements Graham's scan
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//===================================================================
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void ConvexHull2DGraham(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn)
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{
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FUNCTION_PROFILER(gEnv->pSystem, PROFILE_AI);
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const unsigned nPtsIn = ptsIn.size();
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if (nPtsIn < 3)
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{
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ptsOut = ptsIn;
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return;
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}
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unsigned iBotRight = 0;
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for (unsigned iPt = 1; iPt < nPtsIn; ++iPt)
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{
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if (ptsIn[iPt].y < ptsIn[iBotRight].y)
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{
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iBotRight = iPt;
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}
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else if (ptsIn[iPt].y == ptsIn[iBotRight].y && ptsIn[iPt].x < ptsIn[iBotRight].x)
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{
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iBotRight = iPt;
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}
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}
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static std::vector<Vec3> ptsSorted; // avoid memory allocation
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ptsSorted.assign(ptsIn.begin(), ptsIn.end());
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std::swap(ptsSorted[0], ptsSorted[iBotRight]);
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{
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FRAME_PROFILER("SORT Graham", gEnv->pSystem, PROFILE_AI)
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std::sort(ptsSorted.begin() + 1, ptsSorted.end(), SPointSorter(ptsSorted[0]));
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}
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ptsSorted.erase(std::unique(ptsSorted.begin(), ptsSorted.end(), ptEqual), ptsSorted.end());
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const unsigned nPtsSorted = ptsSorted.size();
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if (nPtsSorted < 3)
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{
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ptsOut = ptsSorted;
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return;
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}
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ptsOut.resize(0);
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ptsOut.push_back(ptsSorted[0]);
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ptsOut.push_back(ptsSorted[1]);
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unsigned int i = 2;
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while (i < nPtsSorted)
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{
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if (ptsOut.size() <= 1)
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{
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AIWarning("Badness in ConvexHull2D");
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AILogComment("i = %d ptsIn = ", i);
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for (unsigned j = 0; j < ptsIn.size(); ++j)
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{
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AILogComment("%6.3f, %6.3f, %6.3f", ptsIn[j].x, ptsIn[j].y, ptsIn[j].z);
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}
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AILogComment("ptsSorted = ");
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for (unsigned j = 0; j < ptsSorted.size(); ++j)
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{
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AILogComment("%6.3f, %6.3f, %6.3f", ptsSorted[j].x, ptsSorted[j].y, ptsSorted[j].z);
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}
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ptsOut.resize(0);
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return;
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}
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const Vec3& pt1 = ptsOut[ptsOut.size() - 1];
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const Vec3& pt2 = ptsOut[ptsOut.size() - 2];
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const Vec3& p = ptsSorted[i];
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float isLeft = IsLeft(pt2, pt1, p);
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if (isLeft > 0.0f)
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{
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ptsOut.push_back(p);
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++i;
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}
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else if (isLeft < 0.0f)
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{
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ptsOut.pop_back();
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}
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else
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{
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ptsOut.pop_back();
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ptsOut.push_back(p);
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++i;
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}
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}
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}
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#endif
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//===================================================================
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// IsLeft: tests if a point is Left|On|Right of an infinite line.
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// Input: three points P0, P1, and P2
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// Return: >0 for P2 left of the line through P0 and P1
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// =0 for P2 on the line
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// <0 for P2 right of the line
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//===================================================================
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inline float IsLeft(Vec3 P0, Vec3 P1, const Vec3& P2)
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{
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bool swap = false;
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if (P0.x < P1.x)
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{
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swap = true;
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}
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else if (P0.x == P1.x && P0.y < P1.y)
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{
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swap = true;
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}
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if (swap)
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{
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std::swap(P0, P1);
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}
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float res = (P1.x - P0.x) * (P2.y - P0.y) - (P2.x - P0.x) * (P1.y - P0.y);
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const float tol = 0.0000f;
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if (res > tol || res < -tol)
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{
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return swap ? -res : res;
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}
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else
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{
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return 0.0f;
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}
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}
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inline bool ptEqual(const Vec3& lhs, const Vec3& rhs)
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{
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const float tol = 0.01f;
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return (fabs(lhs.x - rhs.x) < tol) && (fabs(lhs.y - rhs.y) < tol);
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}
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inline float IsLeftAndrew(const Vec3& p0, const Vec3& p1, const Vec3& p2)
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{
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return (p1.x - p0.x) * (p2.y - p0.y) - (p2.x - p0.x) * (p1.y - p0.y);
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}
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inline bool PointSorterAndrew(const Vec3& lhs, const Vec3& rhs)
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{
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if (lhs.x < rhs.x)
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{
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return true;
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}
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if (lhs.x > rhs.x)
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{
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return false;
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}
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return lhs.y < rhs.y;
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}
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//===================================================================
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// ConvexHull2D
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// Implements Andrew's algorithm
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//
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// Copyright 2001, softSurfer (www.softsurfer.com)
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// This code may be freely used and modified for any purpose
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// providing that this copyright notice is included with it.
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// SoftSurfer makes no warranty for this code, and cannot be held
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// liable for any real or imagined damage resulting from its use.
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// Users of this code must verify correctness for their application.
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//===================================================================
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SANDBOX_API void ConvexHull2DAndrew(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn)
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{
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FUNCTION_PROFILER(gEnv->pSystem, PROFILE_AI);
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const int n = (int)ptsIn.size();
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if (n < 3)
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{
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ptsOut = ptsIn;
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return;
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}
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std::vector<Vec3> P = ptsIn;
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{
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FRAME_PROFILER("SORT Andrew", gEnv->pSystem, PROFILE_AI)
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std::sort(P.begin(), P.end(), PointSorterAndrew);
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}
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// the output array ptsOut[] will be used as the stack
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int i;
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ptsOut.clear();
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ptsOut.reserve(P.size());
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// Get the indices of points with min x-coord and min|max y-coord
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int minmin = 0, minmax;
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float xmin = P[0].x;
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for (i = 1; i < n; i++)
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{
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if (P[i].x != xmin)
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{
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break;
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}
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}
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minmax = i - 1;
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if (minmax == n - 1)
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{
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// degenerate case: all x-coords == xmin
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ptsOut.push_back(P[minmin]);
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if (P[minmax].y != P[minmin].y) // a nontrivial segment
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{
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ptsOut.push_back(P[minmax]);
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}
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ptsOut.push_back(P[minmin]); // add polygon endpoint
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return;
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}
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// Get the indices of points with max x-coord and min|max y-coord
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int maxmin, maxmax = n - 1;
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float xmax = P[n - 1].x;
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for (i = n - 2; i >= 0; i--)
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{
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if (P[i].x != xmax)
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{
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break;
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}
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}
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maxmin = i + 1;
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// Compute the lower hull on the stack H
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ptsOut.push_back(P[minmin]); // push minmin point onto stack
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i = minmax;
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while (++i <= maxmin)
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{
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// the lower line joins P[minmin] with P[maxmin]
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if (IsLeftAndrew(P[minmin], P[maxmin], P[i]) >= 0 && i < maxmin)
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{
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continue; // ignore P[i] above or on the lower line
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}
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while ((int)ptsOut.size() > 1) // there are at least 2 points on the stack
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{
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// test if P[i] is left of the line at the stack top
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if (IsLeftAndrew(ptsOut[ptsOut.size() - 2], ptsOut.back(), P[i]) > 0)
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{
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break; // P[i] is a new hull vertex
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}
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else
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{
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ptsOut.pop_back(); // pop top point off stack
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}
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}
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ptsOut.push_back(P[i]); // push P[i] onto stack
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}
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// Next, compute the upper hull on the stack H above the bottom hull
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if (maxmax != maxmin) // if distinct xmax points
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{
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ptsOut.push_back(P[maxmax]); // push maxmax point onto stack
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}
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int bot = (int)ptsOut.size() - 1; // the bottom point of the upper hull stack
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i = maxmin;
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while (--i >= minmax)
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{
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// the upper line joins P[maxmax] with P[minmax]
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if (IsLeftAndrew(P[maxmax], P[minmax], P[i]) >= 0 && i > minmax)
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{
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continue; // ignore P[i] below or on the upper line
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}
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while ((int)ptsOut.size() > bot + 1) // at least 2 points on the upper stack
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{
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// test if P[i] is left of the line at the stack top
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if (IsLeftAndrew(ptsOut[ptsOut.size() - 2], ptsOut.back(), P[i]) > 0)
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{
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break; // P[i] is a new hull vertex
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}
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else
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{
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ptsOut.pop_back(); // pop top po2int off stack
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}
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}
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ptsOut.push_back(P[i]); // push P[i] onto stack
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}
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if (minmax != minmin)
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{
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ptsOut.push_back(P[minmin]); // push joining endpoint onto stack
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}
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if (!ptsOut.empty() && ptEqual(ptsOut.front(), ptsOut.back()))
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{
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ptsOut.pop_back();
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}
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}
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