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o3de/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.cpp

410 lines
13 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "TrackViewKeyPropertiesDlg.h"
// Qt
#include <QMessageBox>
// CryCommon
#include <CryCommon/Maestro/Types/AnimValueType.h>
// Editor
#include "Controls/ReflectedPropertyControl/ReflectedPropertyCtrl.h"
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <TrackView/ui_TrackViewTrackPropsDlg.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyUIControls::OnInternalVariableChange(IVariable* var)
{
CTrackViewSequence* sequence = GetIEditor()->GetAnimation()->GetSequence();
AZ_Assert(sequence, "Expected valid sequence.");
if (sequence)
{
CTrackViewKeyBundle keys = sequence->GetSelectedKeys();
OnUIChange(var, keys);
}
}
//////////////////////////////////////////////////////////////////////////
CTrackViewKeyPropertiesDlg::CTrackViewKeyPropertiesDlg(QWidget* hParentWnd)
: QWidget(hParentWnd)
, m_pLastTrackSelected(nullptr)
, m_sequence(nullptr)
{
QVBoxLayout* l = new QVBoxLayout();
l->setMargin(0);
m_wndTrackProps = new CTrackViewTrackPropsDlg(this);
l->addWidget(m_wndTrackProps);
m_wndProps = new ReflectedPropertyControl(this);
m_wndProps->Setup(true, 120);
m_wndProps->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
l->addWidget(m_wndProps);
m_wndProps->SetStoreUndoByItems(false);
setLayout(l);
m_pVarBlock = new CVarBlock;
// Add key UI classes
std::vector<IClassDesc*> classes;
GetIEditor()->GetClassFactory()->GetClassesByCategory("TrackViewKeyUI", classes); // BySystemID(ESYSTEM_CLASS_TRACKVIEW_KEYUI, classes);
for (IClassDesc* iclass : classes)
{
if (QObject* pObj = iclass->CreateQObject())
{
auto keyControl = qobject_cast<CTrackViewKeyUIControls*>(pObj);
Q_ASSERT(keyControl);
m_keyControls.push_back(keyControl);
}
}
// Sort key controls by descending priority
std::stable_sort(m_keyControls.begin(), m_keyControls.end(),
[](const _smart_ptr<CTrackViewKeyUIControls>& a, const _smart_ptr<CTrackViewKeyUIControls>& b)
{
return a->GetPriority() > b->GetPriority();
}
);
CreateAllVars();
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::OnVarChange(IVariable* pVar)
{
// If it was a motion that just changed, we need to rebuild the controls
// so the min/max on the sliders update correctly.
if (m_sequence && pVar->GetDataType() == IVariable::DT_MOTION)
{
OnKeySelectionChanged(m_sequence);
}
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::CreateAllVars()
{
for (int i = 0; i < (int)m_keyControls.size(); i++)
{
m_keyControls[i]->SetKeyPropertiesDlg(this);
m_keyControls[i]->OnCreateVars();
}
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::PopulateVariables()
{
// Must first clear any selection in properties window.
m_wndProps->RemoveAllItems();
m_wndProps->AddVarBlock(m_pVarBlock);
m_wndProps->SetUpdateCallback(AZStd::bind(&CTrackViewKeyPropertiesDlg::OnVarChange, this, AZStd::placeholders::_1));
//m_wndProps->m_props.ExpandAll();
ReloadValues();
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::PopulateVariables(ReflectedPropertyControl* propCtrl)
{
propCtrl->RemoveAllItems();
propCtrl->AddVarBlock(m_pVarBlock);
propCtrl->ReloadValues();
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::OnKeysChanged(CTrackViewSequence* pSequence)
{
CTrackViewKeyBundle selectedKeys = pSequence->GetSelectedKeys();
if (selectedKeys.GetKeyCount() > 0 && selectedKeys.AreAllKeysOfSameType())
{
CTrackViewTrack* pTrack = selectedKeys.GetKey(0).GetTrack();
CAnimParamType paramType = pTrack->GetParameterType();
EAnimCurveType trackType = pTrack->GetCurveType();
AnimValueType valueType = pTrack->GetValueType();
for (int i = 0; i < (int)m_keyControls.size(); i++)
{
if (m_keyControls[i]->SupportTrackType(paramType, trackType, valueType))
{
m_keyControls[i]->OnKeySelectionChange(selectedKeys);
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::OnKeySelectionChanged(CTrackViewSequence* sequence)
{
m_sequence = sequence;
if (nullptr == sequence)
{
m_wndProps->ClearSelection();
m_pVarBlock->DeleteAllVariables();
m_wndProps->setEnabled(false);
m_wndTrackProps->setEnabled(false);
return;
}
CTrackViewKeyBundle selectedKeys = sequence->GetSelectedKeys();
m_wndTrackProps->OnKeySelectionChange(selectedKeys);
bool bSelectChangedInSameTrack
= m_pLastTrackSelected
&& selectedKeys.GetKeyCount() == 1
&& selectedKeys.GetKey(0).GetTrack() == m_pLastTrackSelected;
// Every Key in an Asset Blend track can have different min/max values on the float sliders
// because it's based on the duration of the motion that is set. So don't try to
// reuse the controls when the selection changes, otherwise the tooltips may be wrong.
bool reuseControls = bSelectChangedInSameTrack && m_pLastTrackSelected && (m_pLastTrackSelected->GetValueType() != AnimValueType::AssetBlend);
if (selectedKeys.GetKeyCount() == 1)
{
m_pLastTrackSelected = selectedKeys.GetKey(0).GetTrack();
}
else
{
m_pLastTrackSelected = nullptr;
}
if (reuseControls)
{
m_wndProps->ClearSelection();
}
else
{
m_pVarBlock->DeleteAllVariables();
}
m_wndProps->setEnabled(false);
m_wndTrackProps->setEnabled(false);
bool bAssigned = false;
if (selectedKeys.GetKeyCount() > 0 && selectedKeys.AreAllKeysOfSameType())
{
CTrackViewTrack* pTrack = selectedKeys.GetKey(0).GetTrack();
CAnimParamType paramType = pTrack->GetParameterType();
EAnimCurveType trackType = pTrack->GetCurveType();
AnimValueType valueType = pTrack->GetValueType();
for (int i = 0; i < (int)m_keyControls.size(); i++)
{
if (m_keyControls[i]->SupportTrackType(paramType, trackType, valueType))
{
if (!reuseControls)
{
AddVars(m_keyControls[i]);
}
if (m_keyControls[i]->OnKeySelectionChange(selectedKeys))
{
bAssigned = true;
}
break;
}
}
m_wndProps->setEnabled(true);
m_wndTrackProps->setEnabled(true);
}
else
{
m_wndProps->setEnabled(false);
m_wndTrackProps->setEnabled(false);
}
if (reuseControls)
{
ReloadValues();
}
else
{
PopulateVariables();
}
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::AddVars(CTrackViewKeyUIControls* pUI)
{
CVarBlock* pVB = pUI->GetVarBlock();
for (int i = 0, num = pVB->GetNumVariables(); i < num; i++)
{
IVariable* pVar = pVB->GetVariable(i);
m_pVarBlock->AddVariable(pVar);
}
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewKeyPropertiesDlg::ReloadValues()
{
m_wndProps->ReloadValues();
}
void CTrackViewKeyPropertiesDlg::OnSequenceChanged(CTrackViewSequence* sequence)
{
OnKeySelectionChanged(sequence);
m_wndTrackProps->OnSequenceChanged();
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
CTrackViewTrackPropsDlg::CTrackViewTrackPropsDlg(QWidget* parent /* = 0 */)
: QWidget(parent)
, ui(new Ui::CTrackViewTrackPropsDlg)
{
ui->setupUi(this);
// Use editingFinished and a custom signal stepByFinished (and not valueChanged)
// so the time will be updated when the user finishes editing the time field (hits enter)
// or if the arrow keys (or mouse click on the arrow buttons) in the spinner box are
// pressed. Don't just use valueChanged because we don't want intermediate values
// like 1 as the user is typing 10 to register as updates to the key values. Keys
// are identified by time, so the keys jumping around like that can stomp existing keys
// that happen to live at the intermediate values.
connect(ui->TIME, SIGNAL(editingFinished()), this, SLOT(OnUpdateTime()));
connect(ui->TIME, SIGNAL(stepByFinished()), this, SLOT(OnUpdateTime()));
}
CTrackViewTrackPropsDlg::~CTrackViewTrackPropsDlg()
{
}
//////////////////////////////////////////////////////////////////////////
void CTrackViewTrackPropsDlg::OnSequenceChanged()
{
CTrackViewSequence* pSequence = GetIEditor()->GetAnimation()->GetSequence();
if (pSequence)
{
Range range = pSequence->GetTimeRange();
ui->TIME->setRange(range.start, range.end);
}
}
//////////////////////////////////////////////////////////////////////////
bool CTrackViewTrackPropsDlg::OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys)
{
m_keyHandle = CTrackViewKeyHandle();
if (selectedKeys.GetKeyCount() == 1)
{
m_keyHandle = selectedKeys.GetKey(0);
}
if (m_keyHandle.IsValid())
{
// Block the callback, the values is already set in m_keyHandle.GetTime(), no need to
// reset it and create an undo even like the user was setting it via the UI.
ui->TIME->blockSignals(true);
ui->TIME->setValue(m_keyHandle.GetTime());
ui->TIME->blockSignals(false);
ui->PREVNEXT->setText(QString::number(m_keyHandle.GetIndex() + 1));
ui->PREVNEXT->setEnabled(true);
ui->TIME->setEnabled(true);
}
else
{
ui->PREVNEXT->setEnabled(FALSE);
ui->TIME->setEnabled(FALSE);
}
return true;
}
void CTrackViewTrackPropsDlg::OnUpdateTime()
{
if (!m_keyHandle.IsValid())
{
return;
}
const float time = (float)ui->TIME->value();
// Check if the sequence is legacy
CTrackViewTrack* track = m_keyHandle.GetTrack();
if (nullptr != track)
{
CTrackViewSequence* sequence = track->GetSequence();
if (nullptr != sequence && !AZ::IsClose(m_keyHandle.GetTime(), time, AZ::Constants::FloatEpsilon))
{
bool isDuringUndo = false;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(isDuringUndo, &AzToolsFramework::ToolsApplicationRequests::Bus::Events::IsDuringUndoRedo);
if (isDuringUndo)
{
m_keyHandle.SetTime(time);
}
else
{
// Let the AZ Undo system manage the nodes on the sequence entity
AzToolsFramework::ScopedUndoBatch undoBatch("Change key time");
CTrackViewKeyHandle existingKey = track->GetKeyByTime(time);
// If there is an existing key at this time, remove it so the
// new key at this time is the only one here. Make sure it's actually a different
// key, because time can "change" but then be quantized (or snapped) to the same time by track->GetKeyByTime(time).
if (existingKey.IsValid() && (existingKey.GetIndex() != m_keyHandle.GetIndex()))
{
// Save the old time before we set the new time so we
// can reselect the m_keyHandle after the Delete.
float currentTime = m_keyHandle.GetTime();
// There is a bug in QT where editingFinished will get fired a second time if we show a QMessageBox
// so work around it by blocking signal before we do it.
ui->TIME->blockSignals(true);
QString msgBody = "There is an existing key at the specified time. If you continue, the existing key will be removed.";
if (QMessageBox::warning(this, "Overwrite Existing Key?", msgBody, QMessageBox::Cancel | QMessageBox::Yes) == QMessageBox::Cancel)
{
// Restore the old value and return.
ui->TIME->setValue(currentTime);
ui->TIME->blockSignals(false);
return;
}
else
{
ui->TIME->blockSignals(false);
}
// Delete the key that is able to get replaced. This will
// cause a sort and may cause m_keyHandle to become invalid.
existingKey.Delete();
// Reselect the key handle by time.
m_keyHandle = track->GetKeyByTime(currentTime);
}
m_keyHandle.SetTime(time);
undoBatch.MarkEntityDirty(sequence->GetSequenceComponentEntityId());
}
}
}
}
#include <TrackView/moc_TrackViewKeyPropertiesDlg.cpp>