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184 lines
7.3 KiB
Python
184 lines
7.3 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C6090555
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# Test Case Title : Check that force region exerts spline follow force on rigid bodies(negative test)
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_sphere = ("Sphere entity found", "Sphere entity not found")
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find_force_region = ("Force region found", "Force region not found")
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find_triggers = ("All triggers are found", "All triggers are not found")
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sphere_fell = ("The sphere fell", "The sphere did not fall")
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sphere_entered_force_region = ("The sphere entered the force region", "The sphere did not enter the force region before timeout")
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sphere_exited_force_region = ("The sphere exited the force region", "The sphere did not exit the force region before timeout")
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sphere_drops_force_region = ("Sphere drops through the force region", "Sphere did not drop through the force region due to spline force")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C6090555_ForceRegion_SplineFollowOnRigidBodies():
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"""
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Summary:
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Runs an automated test to ensure that a PhysX force region exerts spline follow force on rigid bodies(negative test)
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Level Description:
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A sphere entity is positioned above a force region entity
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The sphere has a PhysX collider (sphere) and rigidbody component with default values
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The force region entity has a PhysX collider (Box) and force region with a 'spline follow' force.
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It also has a spline component with 4 nodes. Each node is connected linearly in the following pattern:
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___[0]
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[1] ___
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___ [2]
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[3]
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There are 4 trigger entities, each with a PhysX collider (sphere). They are positioned at each node.
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Expected Behavior:
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The Sphere drops through the force region as though spline follow force does not exist.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and Validate entities
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4) Get position of spline and sphere
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5) Wait till the sphere drops
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6) Get z position of sphere when it enters and exits from trigger area
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7) Verify sphere drops through force region without spline force effect
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8) Exit game mode
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9) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr
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import azlmbr.legacy.general as general
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import azlmbr.bus
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# Constants
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TIMEOUT = 3
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CLOSE_ENOUGH = 0.001
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class Sphere:
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id = None
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start_position_z = None
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fell = False
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entered_force_region = False
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exited_force_region = False
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def on_trigger_enter(args):
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other_id = args[0]
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if other_id.Equal(Sphere.id):
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Sphere.entered_force_region = True
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def on_trigger_exit(args):
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other_id = args[0]
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if other_id.Equal(Sphere.id):
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Sphere.exited_force_region = True
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C6090555_ForceRegion_SplineFollowOnRigidBodies")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and Validate entities
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Sphere.id = general.find_game_entity("Sphere")
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Report.critical_result(Tests.find_sphere, Sphere.id.IsValid())
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force_region_id = general.find_game_entity("Force Region")
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Report.critical_result(Tests.find_force_region, force_region_id.IsValid())
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all_triggers = ("Trigger0", "Trigger1", "Trigger2", "Trigger3")
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all_triggers_found = True
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for trigger in all_triggers:
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trigger_id = general.find_game_entity(trigger)
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if not trigger_id.IsValid():
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all_triggers_found = False
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Report.critical_result(Tests.find_triggers, all_triggers_found)
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# 4) Get z position of spline and sphere
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# All triggers are arranged at each node in spline. Getting z position of Trigger3 is same as z position of spline
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spline_z_position = azlmbr.components.TransformBus(
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azlmbr.bus.Event, "GetWorldZ", general.find_game_entity("Trigger3")
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)
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Report.info("Spline z position is : {}".format(spline_z_position))
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Sphere.start_position_z = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Sphere.id)
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Report.info("Sphere z position is : {}".format(Sphere.start_position_z))
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# 5) Wait till the sphere drops
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def sphere_fell():
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if not Sphere.fell:
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sphere_position_z = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Sphere.id)
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if sphere_position_z < (Sphere.start_position_z - CLOSE_ENOUGH):
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Report.info("Sphere position is lower than the starting position now")
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Sphere.fell = True
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return Sphere.fell
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helper.wait_for_condition(sphere_fell, TIMEOUT)
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Report.critical_result(Tests.sphere_fell, Sphere.fell)
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# 6) Get position of sphere when it enters and exits from trigger area
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# Wait for ball to enter force region
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(force_region_id)
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handler.add_callback("OnTriggerEnter", on_trigger_enter)
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helper.wait_for_condition(lambda: Sphere.entered_force_region, TIMEOUT)
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Report.critical_result(Tests.sphere_entered_force_region, Sphere.entered_force_region)
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sphere_start_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", Sphere.id)
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Report.info_vector3(sphere_start_position, "Sphere start position in Force Region")
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# Wait for ball to exit force region
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handler.add_callback("OnTriggerExit", on_trigger_exit)
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helper.wait_for_condition(lambda: Sphere.exited_force_region, TIMEOUT)
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Report.critical_result(Tests.sphere_exited_force_region, Sphere.exited_force_region)
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sphere_end_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", Sphere.id)
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Report.info_vector3(sphere_end_position, "Sphere end position in Force Region")
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# 7) Verify sphere drops through force region without spline force effect
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if (
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((sphere_start_position.x - sphere_end_position.x) < CLOSE_ENOUGH) and
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((sphere_start_position.y - sphere_end_position.y) < CLOSE_ENOUGH) and
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(sphere_end_position.z < (spline_z_position - CLOSE_ENOUGH))
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):
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Sphere.sphere_drops = True
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Report.critical_result(Tests.sphere_drops_force_region, Sphere.sphere_drops)
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# 8) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C6090555_ForceRegion_SplineFollowOnRigidBodies)
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