You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
251 lines
11 KiB
Python
251 lines
11 KiB
Python
"""
|
|
Copyright (c) Contributors to the Open 3D Engine Project.
|
|
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
|
SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
"""
|
|
|
|
"""
|
|
Test case ID : C6090554
|
|
Test Case Title : Check that force region exerts point force on rigid bodies (negative test)
|
|
|
|
"""
|
|
|
|
|
|
# fmt: off
|
|
class Tests:
|
|
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
|
ball_exists = ("The Ball entity was found", "The Ball entity was not found")
|
|
forceregion_exists = ("The ForceRegion entity was found", "The ForceRegion entity was not found")
|
|
terrain_exists = ("The Terrain entity was found", "The Terrain entity was not found")
|
|
ball_over_force_region = ("The ball is over the force region", "The ball is not over the force region")
|
|
gravity_enabled_on_ball = ("The ball has gravity enabled", "The ball gravity failed to enable")
|
|
ball_entered_force_region = ("The ball entered the force region", "The ball did not enter the force region before timeout")
|
|
ball_fell_through_region = ("The ball fell through the force region", "The ball did not exit force region below enter location")
|
|
enter_exit_distance_close = ("The ball has passed through the entire force region", "Ball did not move the height of the force region")
|
|
ball_hit_ground = ("The ball collided with the PhysX Terrain", "The ball did not collide with the PhysX Terrain before timeout")
|
|
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
|
# fmt: on
|
|
|
|
|
|
def C6090554_ForceRegion_PointForceNegative():
|
|
"""
|
|
Summary:
|
|
A ball is suspended over a box shaped force region and a PhysX Terrain. The force is a point force
|
|
pointed outward from center with a magnitude of 10.
|
|
|
|
Level Description:
|
|
Ball - (entity): Mesh: Sphere shaped
|
|
PhysX Rigid Body: Gravity is enabled; Default settings
|
|
PhysX Collider: Sphere shape; offset (0.0, 0.0, 0.5); draw collider checked
|
|
|
|
ForceRegion - (entity): Box Shape: Game view checked; Shape dimensions (3.0, 3.0, 3.0)
|
|
PhysX Force Region: Point force; magnitude 10.0
|
|
PhysX Collider: Box shape; Box dimensions (3.0, 3.0, 3.0); Trigger checked;
|
|
Draw collider checked
|
|
|
|
Terrain - (entity): PhysX Terrain: Default settings
|
|
|
|
Expected Behavior:
|
|
When game mode is entered, the ball entity will fall due to gravity and enter the force region.
|
|
The region has a very weak force and therefore the ball will fall through the force region,
|
|
where it will then collide with the PhysX Terrain.
|
|
|
|
Test Steps:
|
|
1) Open level
|
|
2) Enter game mode
|
|
3) Find/setup entities and handlers
|
|
4) Check that the ball is over the force region
|
|
5) Wait for ball to hit the ground
|
|
6) Report if the ball entered the force region, fell through it, and collided with terrain in the alloted time
|
|
7) Exit game mode and close the editor
|
|
|
|
Note:
|
|
- This test file must be called from the Open 3D Engine Editor command terminal
|
|
- Any passed and failed tests are written to the Editor.log file.
|
|
Parsing the file or running a log_monitor are required to observe the test results.
|
|
|
|
:return: None
|
|
"""
|
|
import os
|
|
import sys
|
|
|
|
import ImportPathHelper as imports
|
|
|
|
imports.init()
|
|
|
|
import azlmbr.legacy.general as general
|
|
import azlmbr.bus
|
|
|
|
from editor_python_test_tools.utils import Report
|
|
from editor_python_test_tools.utils import TestHelper as helper
|
|
|
|
helper.init_idle()
|
|
|
|
TIMEOUT_SECONDS = 3.0
|
|
X_Y_Z_TOLERANCE = 1.5
|
|
REGION_HEIGHT = 3.0
|
|
TERRAIN_HEIGHT = 32.0
|
|
|
|
def is_close(value1, value2, tolerance):
|
|
"""
|
|
() -> bool
|
|
Absolute value of difference of values being less than or equal to the tolerance
|
|
"""
|
|
return abs(value1 - value2) <= tolerance
|
|
|
|
def is_at_least(value1, value2, minimum):
|
|
"""
|
|
() -> bool
|
|
Subtraction of value2 from value1 being greater than or equal to the minimum
|
|
"""
|
|
return (value1 - value2) >= minimum
|
|
|
|
class Entity(object):
|
|
def __init__(self, name):
|
|
self.name = name
|
|
self.id = general.find_game_entity(self.name)
|
|
Report.critical_result(Tests.__dict__[self.name.lower() + "_exists"], self.id.IsValid())
|
|
|
|
def get_location(self):
|
|
# () -> Vector3
|
|
return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", self.id)
|
|
|
|
class Ball(Entity):
|
|
def __init__(self):
|
|
super(Ball, self).__init__("Ball")
|
|
self.location = self.get_location()
|
|
self.enter_region_location = None
|
|
self.exit_region_location = None
|
|
self.enable_gravity()
|
|
self.check_gravity_is_on()
|
|
|
|
def enable_gravity(self):
|
|
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", self.id)
|
|
|
|
def check_gravity_is_on(self):
|
|
gravity_status = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", self.id)
|
|
Report.critical_result(Tests.__dict__["gravity_enabled_on_" + self.name.lower()], gravity_status)
|
|
|
|
def check_alignment(self, region):
|
|
# () -> bool
|
|
Report.info_vector3(self.location, "Location of Ball: ")
|
|
Report.info_vector3(region.location, "Location of ForceRegion: ")
|
|
|
|
aligned = True
|
|
if not is_close(self.location.x, region.location.x, X_Y_Z_TOLERANCE):
|
|
aligned = False
|
|
Report.info("The ball is not aligned in the X axis.")
|
|
if not is_close(self.location.y, region.location.y, X_Y_Z_TOLERANCE):
|
|
aligned = False
|
|
Report.info("The ball is not aligned in the Y axis.")
|
|
if (self.location.z - region.location.z) < X_Y_Z_TOLERANCE:
|
|
aligned = False
|
|
Report.info("The ball is not high enough to enter the force region.")
|
|
if self.location.z < TERRAIN_HEIGHT:
|
|
aligned = False
|
|
Report.info("The ball is below the terrain.")
|
|
return aligned
|
|
|
|
def did_ball_fall_in_region_as_expected(self):
|
|
# () -> bool
|
|
if not self.exit_region_location:
|
|
Report.info("The ball did not exit the force region in time.")
|
|
return False
|
|
return (self.enter_region_location.z - self.exit_region_location.z) > X_Y_Z_TOLERANCE
|
|
|
|
def check_enter_vs_exit_locations(self):
|
|
"""
|
|
Check that the ball enter location is above the exit location (ball successfully fell through the force
|
|
region) and check that the distance between the enter/exit locations is at least the height of the region
|
|
|
|
NOTE: The ball will "enter" the force region when the bottom edge of its collision box enters the region and
|
|
will "exit" when it is completely outside the force region (top edge leaves region)
|
|
"""
|
|
Report.info_vector3(self.enter_region_location, "Ball entering location: ")
|
|
Report.info_vector3(self.exit_region_location, "Ball exiting location: ")
|
|
|
|
Report.result(Tests.ball_fell_through_region, self.did_ball_fall_in_region_as_expected())
|
|
Report.result(
|
|
Tests.enter_exit_distance_close,
|
|
is_at_least(self.enter_region_location.z, self.exit_region_location.z, REGION_HEIGHT),
|
|
)
|
|
|
|
class ForceRegion(Entity):
|
|
def __init__(self, ball):
|
|
super(ForceRegion, self).__init__("ForceRegion")
|
|
self.ball = ball # This creates a reference point to access the ball without looking in global scope
|
|
self.location = self.get_location()
|
|
self.ball_entered_trigger_area = False
|
|
self.trigger_handler = azlmbr.physics.TriggerNotificationBusHandler()
|
|
self.connect_trigger_handler()
|
|
|
|
def on_trigger_enter(self, args):
|
|
other_id = args[0]
|
|
if other_id.Equal(self.ball.id):
|
|
Report.info("Ball has entered the force region trigger area.")
|
|
self.ball_entered_trigger_area = True
|
|
self.ball.enter_region_location = self.ball.get_location()
|
|
|
|
def on_trigger_exit(self, args):
|
|
other_id = args[0]
|
|
if other_id.Equal(self.ball.id):
|
|
Report.info("Ball has exited the force region trigger area.")
|
|
self.ball.exit_region_location = self.ball.get_location()
|
|
|
|
def connect_trigger_handler(self):
|
|
self.trigger_handler.connect(self.id)
|
|
self.trigger_handler.add_callback("OnTriggerEnter", self.on_trigger_enter)
|
|
self.trigger_handler.add_callback("OnTriggerExit", self.on_trigger_exit)
|
|
|
|
class Terrain(Entity):
|
|
def __init__(self, ball):
|
|
super(Terrain, self).__init__("Terrain")
|
|
self.ball = ball # This creates a reference point to access the ball without looking in global scope
|
|
self.ball_collided = False
|
|
self.collision_handler = azlmbr.physics.CollisionNotificationBusHandler()
|
|
self.connect_collision_handler()
|
|
|
|
def on_collision_begin(self, args):
|
|
other_id = args[0]
|
|
if other_id.Equal(self.ball.id):
|
|
Report.info("Ball struck PhysX Terrain")
|
|
self.ball_collided = True
|
|
|
|
def connect_collision_handler(self):
|
|
self.collision_handler.connect(self.id)
|
|
self.collision_handler.add_callback("OnCollisionBegin", self.on_collision_begin)
|
|
|
|
# 1) Open level
|
|
helper.open_level("Physics", "C6090554_ForceRegion_PointForceNegative")
|
|
|
|
# 2) Enter game mode
|
|
helper.enter_game_mode(Tests.enter_game_mode)
|
|
|
|
# 3) Find/setup entities and handlers
|
|
ball = Ball()
|
|
region = ForceRegion(ball)
|
|
terrain = Terrain(ball)
|
|
|
|
# 4) Check that the ball is over the force region
|
|
Report.critical_result(Tests.ball_over_force_region, ball.check_alignment(region))
|
|
|
|
# 5) Wait for ball to hit the ground
|
|
helper.wait_for_condition(lambda: terrain.ball_collided, TIMEOUT_SECONDS)
|
|
|
|
# 6) Report if the ball entered the force region, fell through it, and collided with terrain in the alloted time
|
|
Report.result(Tests.ball_entered_force_region, region.ball_entered_trigger_area)
|
|
ball.check_enter_vs_exit_locations()
|
|
Report.result(Tests.ball_hit_ground, terrain.ball_collided)
|
|
|
|
# 7) Exit game mode and close the editor
|
|
helper.exit_game_mode(Tests.exit_game_mode)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
import ImportPathHelper as imports
|
|
imports.init()
|
|
|
|
from editor_python_test_tools.utils import Report
|
|
Report.start_test(C6090554_ForceRegion_PointForceNegative)
|