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146 lines
5.1 KiB
Python
146 lines
5.1 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C6090546
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# Test Case Title : Check that a force region slice can be saved and instantiated
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_sphere = ("SphereRigidBody found", "SphereRigidBody not found")
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find_force_region = ("ForceRegionSliceEntity found", "ForceRegionSliceEntity not found")
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sphere_dropped = ("Sphere dropped down", "Sphere did not drop down")
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sphere_bounced = ("Sphere bounced up vertically", "Sphere did not bounce up vertically")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C6090546_ForceRegion_SliceFileInstantiates():
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"""
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Summary:
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Check that a force region slice can be saved and instantiated
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Level Description:
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The SphereRigidBody entity is placed above the ForceRegionBox entity
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ForceRegionSliceEntity (entity) - Slice Asset which is imported from .slice file of another level which has
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an entity with force region component.
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SphereRigidBody (entity) - Entity with PhysX Rigid body, Mesh and collider components.
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The SphereRigidBody is placed above the ForceRegionEntity.
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Expected Behavior:
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Sphere drops and bounces vertically up from force region.
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We are checking if the ball started falling down from its initial position and then verifying if it has bounced up
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its initial position after entering into the force region.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entities
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4) Get the initial position of the Sphere (rigid body)
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5) Check if the ball is falling down
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6) Add trigger notification handler
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7) Wait till the ball enters the force region
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8) Check if the ball has bounced vertically up
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9) Exit game mode
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10) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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# Constants
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TIMEOUT = 3.0 # wait a maximum of 3 seconds
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SPHERE_RADIUS = 0.5
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class Sphere:
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id = None
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initial_position = None
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current_position = None
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in_force_region = False
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bounced = False
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class ForceRegion:
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id = None
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def sphere_bounced():
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Sphere.current_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", Sphere.id)
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Sphere.bounced = Sphere.current_position.z > (Sphere.initial_position.z + SPHERE_RADIUS)
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return Sphere.bounced
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def on_trigger_enter(args):
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if args[0].Equal(Sphere.id):
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Sphere.in_force_region = True
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C6090546_ForceRegion_SliceFileInstantiates")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate entities
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Sphere.id = general.find_game_entity("SphereRigidBody")
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Report.critical_result(Tests.find_sphere, Sphere.id.IsValid())
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ForceRegion.id = general.find_game_entity("ForceRegionSliceEntity")
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Report.critical_result(Tests.find_force_region, ForceRegion.id.IsValid())
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# 4) Get the initial position of the Sphere (rigid body)
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Sphere.initial_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", Sphere.id)
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# 5) Check if the ball is falling down
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Sphere.current_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", Sphere.id)
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sphere_dropped = Sphere.current_position.z < (Sphere.initial_position.z + SPHERE_RADIUS)
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Report.critical_result(Tests.sphere_dropped, sphere_dropped)
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# 6) Add trigger notification handler
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(ForceRegion.id)
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handler.add_callback("OnTriggerEnter", on_trigger_enter)
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# 7) Wait till the ball enters the force region
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helper.wait_for_condition(lambda: Sphere.in_force_region, TIMEOUT)
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# 8) Check if the ball has bounced vertically up
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# wait till the ball bounces
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helper.wait_for_condition(sphere_bounced, TIMEOUT)
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Report.critical_result(Tests.sphere_bounced, Sphere.bounced)
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# 9) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C6090546_ForceRegion_SliceFileInstantiates)
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