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158 lines
6.6 KiB
Python
158 lines
6.6 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C5959759
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# Test Case Title : Check that force region (sphere) exerts point force
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_cube = ("Entity Cube found", "Cube not found")
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find_force_region = ("Entity force region found", "Force region not found")
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gravity_works = ("Cube falls", "Cube did not fall")
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sphere_gravity_enabled = ("Gravity is enabled on the cube", "Gravity is not enabled on the cube")
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force_region_trigger = ("Cube entered and exited force region", "Cube did not enter adn exit force region")
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force_calculated = ("OnCalculateNetForce calculated", "OnCalculateNetForce did not get calculated")
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force_x_vector = ("Force x vector is positive", "Force x vector is not positive")
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force_y_vector = ("Force y vector is positive", "Force y vector is not positive")
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point_force_magnitude_value = ("Magnitude is set to 1000", "Magnitude is not set to 1000")
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point_force_magnitude = ("Calculated magnitude is greater than set magnitude", "Calculated magnitude is not greater than set magnitude")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C5959759_RigidBody_ForceRegionSpherePointForce():
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"""
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Level Setup
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The level consists of a sherical force region with a point force of 1000.
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A RigidBody cube with mass 1kg is positioned above the force region at an offset.
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On entering game mode the cube will fall into the spherical point force region.
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This should cause the cube to bounce off at considerable velocity.
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We validate the point force observed is as expected
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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EXPECTED_MAGNITUDE = 1000.0
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NEGATIVE_VELOCITY = -0.001
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TOLERANCE = 0.001
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# 1) Open level and enter game mode
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helper.init_idle()
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helper.open_level("Physics", "C5959759_RigidBody_ForceRegionSpherePointForce")
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helper.enter_game_mode(Tests.enter_game_mode)
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# 2) Retrieve entities
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cube_id = general.find_game_entity("CubeRigidBody")
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Report.critical_result(Tests.find_cube, cube_id.IsValid())
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sphere_force_region = general.find_game_entity("SphereForceRegion")
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Report.critical_result(Tests.find_force_region, sphere_force_region.IsValid())
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# 3) Gravity works
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gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", cube_id)
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Report.result(Tests.sphere_gravity_enabled, gravity_enabled)
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def is_going_down():
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vel = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", cube_id)
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return vel.z < NEGATIVE_VELOCITY
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helper.wait_for_condition(is_going_down, 1.0)
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cube_linear_velocity = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", cube_id)
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Report.info("Cube z velocity from gravity: {}".format(cube_linear_velocity.z))
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Report.result(Tests.gravity_works, cube_linear_velocity.z < NEGATIVE_VELOCITY)
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# 4) Listen to trigger events and OnCalculateNetForce notification
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class SphereForceRegion:
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enter = False
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exit = False
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def on_enter(args):
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other_id = args[0]
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if other_id.Equal(cube_id):
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Report.info("Cube touched spherical force region")
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SphereForceRegion.enter = True
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def on_exit(args):
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other_id = args[0]
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if other_id.Equal(cube_id):
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Report.info("Cube touched spherical force region")
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SphereForceRegion.exit = True
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(sphere_force_region)
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handler.add_callback("OnTriggerEnter", on_enter)
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handler.add_callback("OnTriggerExit", on_exit)
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class NetForce:
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vector = None
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magnitude = 0
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def on_calc_net_force(args):
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"""
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args[0] - force region entity
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args[1] - entity entering
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args[2] - vector
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args[3] - magnitude
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"""
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entering_entity = args[1]
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if entering_entity.Equal(cube_id):
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vector = args[2]
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magnitude = args[3]
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Report.info_vector3(vector, "Net Force vector", magnitude)
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NetForce.vector = vector
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NetForce.magnitude = magnitude
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force_notification_handler = azlmbr.physics.ForceRegionNotificationBusHandler()
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force_notification_handler.connect(None)
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force_notification_handler.add_callback("OnCalculateNetForce", on_calc_net_force)
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def force_region_enter_and_exit():
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return SphereForceRegion.enter and SphereForceRegion.exit
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helper.wait_for_condition(force_region_enter_and_exit, 3.0)
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# 5) Report results
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Report.result(Tests.force_region_trigger, force_region_enter_and_exit())
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force_region_magnitude = azlmbr.physics.ForcePointRequestBus(azlmbr.bus.Event, "GetMagnitude", sphere_force_region)
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Report.info("Force region magnitude = {}".format(force_region_magnitude))
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# explicit check that the value is as expected
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# set at level creation
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Report.result(Tests.point_force_magnitude_value, force_region_magnitude == EXPECTED_MAGNITUDE)
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# prevent the test from hanging if the force vector is not set
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if NetForce.vector:
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Report.success(Tests.force_calculated)
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Report.result(Tests.force_x_vector, NetForce.vector.x > 0)
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Report.result(Tests.force_y_vector, NetForce.vector.z > 0)
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else:
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Report.failure(Tests.force_calculated)
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outcome = abs(NetForce.magnitude - force_region_magnitude) < TOLERANCE
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Report.result(Tests.point_force_magnitude, outcome)
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# 6) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C5959759_RigidBody_ForceRegionSpherePointForce)
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