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147 lines
5.8 KiB
Python
147 lines
5.8 KiB
Python
# coding=utf-8
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C5932043
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# Test Case Title : Check that force region exerts simple drag force on rigid bodies
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_sphere = ("Sphere found", "Sphere not found")
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find_force_region = ("Force Region found", "Force Region not found")
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# entity_actions_success refers to if the entity completed all expected actions in the test. For this test, this
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# will be, did the Sphere enter and exit the force region
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entity_actions_success = ("Entity actions completed", "Entity actions not completed")
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sphere_lost_height = ("Sphere went down", "Sphere didn't go down")
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force_region_slows = ("Force Region slowed Sphere", "Force Region didn't slow Sphere")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C5932043_ForceRegion_SimpleDragOnRigidBodies():
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# This run() function will open a a level and validate that the force region slows down a spheres fall.
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# It does this by:
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# 1) Opens level with sphere above a force region
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# 2) Enters Game mode
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# 3) Finds the entities in the scene
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# 4) Listens for sphere to enter the force region
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# 5) Gets z velocity and position of sphere
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# 6) Listens for sphere to exit force region
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# 7) Gets new velocity and position of sphere
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# 8) Validate the results
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# 9) Exits game mode and editor
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# Setup path
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import os, sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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# Holds details about the sphere
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class Sphere:
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id = None
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start_velocity_z = 0.0
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end_velocity_z = 0.0
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sphere_start_z_position = 0.0
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sphere_end_z_position = 0.0
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entered_force_region = False
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exited_force_region = False
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TIME_OUT = 4.0 # Time given to test to complete.
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C5932043_ForceRegion_SimpleDragOnRigidBody")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Get Entities
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Sphere.id = general.find_game_entity("Sphere")
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Report.result(Tests.find_sphere, Sphere.id.IsValid())
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force_region_id = general.find_game_entity("Force Region")
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Report.result(Tests.find_force_region, force_region_id.IsValid())
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# Called if Sphere enters force region
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def on_trigger_begin(args):
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other_id = args[0]
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if other_id.Equal(Sphere.id):
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Report.info("Entered force region")
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Sphere.entered_force_region = True
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# 5) Gets z velocity and position of sphere
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Sphere.start_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Sphere.id).z
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Sphere.sphere_start_z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Sphere.id)
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Report.info(
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"Sphere Start Z position = {} Z Start Velocity = {}".format(
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Sphere.sphere_start_z_position, Sphere.start_velocity_z
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)
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)
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# Called when sphere exits force region
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def on_trigger_end(args):
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other_id = args[0]
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if other_id.Equal(Sphere.id):
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Report.info("Exited force region")
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Sphere.exited_force_region = True
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# 7) Gets new velocity and position of sphere
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Sphere.end_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Sphere.id).z
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Sphere.sphere_end_z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Sphere.id)
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Report.info(
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"Sphere End Z position = {} Sphere End Z Velocity = {}".format(
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Sphere.sphere_end_z_position, Sphere.end_velocity_z
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)
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)
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(force_region_id)
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# 4) Listens for sphere to enter the force region
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handler.add_callback("OnTriggerEnter", on_trigger_begin)
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# 6) Listens for sphere to exit force region
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handler.add_callback("OnTriggerExit", on_trigger_end)
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# Wait until all entities in scene are done performing their actions or test times out.
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def done_with_entity_actions():
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return Sphere.entered_force_region and Sphere.exited_force_region
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test_completed = helper.wait_for_condition(done_with_entity_actions, TIME_OUT)
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Report.result(Tests.entity_actions_success, test_completed)
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# 8) Validate the results
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if test_completed:
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# Did Sphere fall
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sphere_descended = Sphere.sphere_end_z_position + 0.5 < Sphere.sphere_start_z_position # 0.5 for buffer
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Report.result(Tests.sphere_lost_height, sphere_descended)
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# Did Force Region slow down sphere's falling
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# Note: The faster a sphere falls, the greater its negative/downward velocity will be. Adding 1.0 for buffer.
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force_region_result = round(Sphere.end_velocity_z, 2) > round(Sphere.start_velocity_z, 2) + 1.0
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Report.result(Tests.force_region_slows, force_region_result)
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# 9) Exits game mode and editor
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C5932043_ForceRegion_SimpleDragOnRigidBodies)
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