You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/AutomatedTesting/Gem/PythonTests/physics/C5932043_ForceRegion_Simple...

147 lines
5.8 KiB
Python

# coding=utf-8
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C5932043
# Test Case Title : Check that force region exerts simple drag force on rigid bodies
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_sphere = ("Sphere found", "Sphere not found")
find_force_region = ("Force Region found", "Force Region not found")
# entity_actions_success refers to if the entity completed all expected actions in the test. For this test, this
# will be, did the Sphere enter and exit the force region
entity_actions_success = ("Entity actions completed", "Entity actions not completed")
sphere_lost_height = ("Sphere went down", "Sphere didn't go down")
force_region_slows = ("Force Region slowed Sphere", "Force Region didn't slow Sphere")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C5932043_ForceRegion_SimpleDragOnRigidBodies():
# This run() function will open a a level and validate that the force region slows down a spheres fall.
# It does this by:
# 1) Opens level with sphere above a force region
# 2) Enters Game mode
# 3) Finds the entities in the scene
# 4) Listens for sphere to enter the force region
# 5) Gets z velocity and position of sphere
# 6) Listens for sphere to exit force region
# 7) Gets new velocity and position of sphere
# 8) Validate the results
# 9) Exits game mode and editor
# Setup path
import os, sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
# Holds details about the sphere
class Sphere:
id = None
start_velocity_z = 0.0
end_velocity_z = 0.0
sphere_start_z_position = 0.0
sphere_end_z_position = 0.0
entered_force_region = False
exited_force_region = False
TIME_OUT = 4.0 # Time given to test to complete.
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C5932043_ForceRegion_SimpleDragOnRigidBody")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Get Entities
Sphere.id = general.find_game_entity("Sphere")
Report.result(Tests.find_sphere, Sphere.id.IsValid())
force_region_id = general.find_game_entity("Force Region")
Report.result(Tests.find_force_region, force_region_id.IsValid())
# Called if Sphere enters force region
def on_trigger_begin(args):
other_id = args[0]
if other_id.Equal(Sphere.id):
Report.info("Entered force region")
Sphere.entered_force_region = True
# 5) Gets z velocity and position of sphere
Sphere.start_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Sphere.id).z
Sphere.sphere_start_z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Sphere.id)
Report.info(
"Sphere Start Z position = {} Z Start Velocity = {}".format(
Sphere.sphere_start_z_position, Sphere.start_velocity_z
)
)
# Called when sphere exits force region
def on_trigger_end(args):
other_id = args[0]
if other_id.Equal(Sphere.id):
Report.info("Exited force region")
Sphere.exited_force_region = True
# 7) Gets new velocity and position of sphere
Sphere.end_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Sphere.id).z
Sphere.sphere_end_z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Sphere.id)
Report.info(
"Sphere End Z position = {} Sphere End Z Velocity = {}".format(
Sphere.sphere_end_z_position, Sphere.end_velocity_z
)
)
handler = azlmbr.physics.TriggerNotificationBusHandler()
handler.connect(force_region_id)
# 4) Listens for sphere to enter the force region
handler.add_callback("OnTriggerEnter", on_trigger_begin)
# 6) Listens for sphere to exit force region
handler.add_callback("OnTriggerExit", on_trigger_end)
# Wait until all entities in scene are done performing their actions or test times out.
def done_with_entity_actions():
return Sphere.entered_force_region and Sphere.exited_force_region
test_completed = helper.wait_for_condition(done_with_entity_actions, TIME_OUT)
Report.result(Tests.entity_actions_success, test_completed)
# 8) Validate the results
if test_completed:
# Did Sphere fall
sphere_descended = Sphere.sphere_end_z_position + 0.5 < Sphere.sphere_start_z_position # 0.5 for buffer
Report.result(Tests.sphere_lost_height, sphere_descended)
# Did Force Region slow down sphere's falling
# Note: The faster a sphere falls, the greater its negative/downward velocity will be. Adding 1.0 for buffer.
force_region_result = round(Sphere.end_velocity_z, 2) > round(Sphere.start_velocity_z, 2) + 1.0
Report.result(Tests.force_region_slows, force_region_result)
# 9) Exits game mode and editor
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C5932043_ForceRegion_SimpleDragOnRigidBodies)