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168 lines
7.0 KiB
Python
168 lines
7.0 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C5340400
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# Test Case Title : Verify that when Compute inertia is disabled, the user gets to set the moment of inertia
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# and physX engine work accordingly
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_upper_box = ("Upper Box found", "Upper Box not found")
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find_lower_box = ("Lower Box found", "Lower Box not found")
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find_physx_terrain = ("PhysX Terrain found", "PhysX Terrain not found")
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boxes_collided = ("Boxes collided", "Boxes did not collide")
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upper_box_did_not_topple_t1 = ("Upper Box did not topple at time t1", "Upper Box toppled at time t1")
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upper_box_did_not_touch_ground = ("Upper Box did not touch the terrain", "Upper Box touched the terrain")
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upper_box_did_not_topple_t2 = ("Upper Box did not topple at time t2", "Upper Box toppled at time t2")
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exit_game_mode = ("Exited game mode", "Failed to exit game mode")
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# fmt: on
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def C5340400_RigidBody_ManualMomentOfInertia():
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"""
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Summary:
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Runs an automated test to ensure that assigning a high moment of inertia component causes the entity to exhibit
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high intertia along the component axis and therefore resist change in motion along that axis.
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Level Description:
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A box (entity: Upper Box) set above and askew to another box (entity: Lower Box) which is set on a PhysX terrain
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(entity: PhysX Terrain).
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Gravity is enabled.
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Lower box has computed inertia.
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Upper box has Inertia Diagonal x=10000, y=1, z=1.
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Expected behavior:
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The upper box falls onto the lower box and tilts extremely slowly toward the terrain. The torque exerted on the
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upper box by the opposing influences of momentum, normal force from the lower box, and/or ongoing acceleration due
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to gravity will be greatly resisted by the Inertia Diagonal x=10000 resulting in a tiny change in angular velocity.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve entities
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4) Check for collision between the two boxes
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4.5) Wait for the boxes to collide
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5) Check that the upper box's x-angular velocity is insignificant at time t1 upon collision
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6) Check that the upper box does not collide with the terrain in a given time
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6.5) Wait for the given time
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7) Check that the upper box's x-angular velocity remains insignificant at time t2 after collision
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8) Exit game mode
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9) Close editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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# Setup path
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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import azlmbr.legacy.general as general
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import azlmbr.bus
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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# Specific wait time in seconds
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TIME_OUT = 3.0
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# X-angular velocity should be positive and tiny
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def XAngularVelocityIsValid(x_ang_vel):
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TOLERANCE = 0.01
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return 0 < x_ang_vel < TOLERANCE
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C5340400_RigidBody_ManualMomentOfInertia")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve entities
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upper_box_id = general.find_game_entity("Upper Box")
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Report.result(Tests.find_upper_box, upper_box_id.IsValid())
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lower_box_id = general.find_game_entity("Lower Box")
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Report.result(Tests.find_lower_box, lower_box_id.IsValid())
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physx_terrain_id = general.find_game_entity("PhysX Terrain")
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Report.result(Tests.find_physx_terrain, physx_terrain_id.IsValid())
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# 4) Check for collision between the two boxes
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class BoxesCollided:
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value = False
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def on_boxes_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(lower_box_id):
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Report.info("Boxes collided")
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BoxesCollided.value = True
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(upper_box_id)
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handler.add_callback("OnCollisionBegin", on_boxes_collision_begin)
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# 4.5) Wait for the boxes to collide
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helper.wait_for_condition(lambda: BoxesCollided.value, TIME_OUT)
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Report.result(Tests.boxes_collided, BoxesCollided.value)
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# 5) Check that the upper box's x-angular velocity is insignificant at time t1 upon collision
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# The torque on the upper box caused by its momentum and the normal force from the lower box is resisted at time t1
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upper_box_angular_velocity = azlmbr.physics.RigidBodyRequestBus(
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azlmbr.bus.Event, "GetAngularVelocity", upper_box_id
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)
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Report.info("Upper Box's x-angular velocity at time t1 upon collision: {}".format(upper_box_angular_velocity.x))
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Report.result(Tests.upper_box_did_not_topple_t1, XAngularVelocityIsValid(upper_box_angular_velocity.x))
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# 6) Check that the upper box does not collide with the terrain in a given time
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# This will also validate that the angular velocity does not reach a local maximum
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class UpperBoxCollidedWithTerrain:
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value = False
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def on_ground_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(physx_terrain_id):
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Report.info("Upper Box collided with terrain")
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UpperBoxCollidedWithTerrain.value = True
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handler.add_callback("OnCollisionBegin", on_ground_collision_begin)
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# 6.5) Wait for the given time
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helper.wait_for_condition(lambda: UpperBoxCollidedWithTerrain.value, TIME_OUT)
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Report.result(Tests.upper_box_did_not_touch_ground, not UpperBoxCollidedWithTerrain.value)
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# 7) Check that the upper box's x-angular velocity remains insignificant at time t2 after collision
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# The torque on the upper box caused by gravity and the normal force from the lower box is resisted through time t2
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upper_box_angular_velocity = azlmbr.physics.RigidBodyRequestBus(
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azlmbr.bus.Event, "GetAngularVelocity", upper_box_id
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)
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Report.info("Upper Box's x-angular velocity at time t2 after collision: {}".format(upper_box_angular_velocity.x))
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Report.result(Tests.upper_box_did_not_topple_t2, XAngularVelocityIsValid(upper_box_angular_velocity.x))
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# 8) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C5340400_RigidBody_ManualMomentOfInertia)
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