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153 lines
5.5 KiB
Python
153 lines
5.5 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C4976206
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# Test Case Title : VErify that when Gravity enables is checked, the object falls down due to gravity [sic]
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_ball = ("Ball entity found", "Ball entity not found")
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find_terrain = ("Terrain entity found", "Terrain entity not found")
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gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled")
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gravity_set_enabled = ("Gravity has been enabled", "Gravity wasn't enabled")
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ball_fell = ("Ball fell", "Ball didn't fall")
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touched_ground = ("Ball touched the ground", "Ball did not touch the ground")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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# Wait times defined in frames for waiting while in game mode
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class Frames:
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entity_load = 2
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delta_frames = 1
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def C4976206_RigidBodies_GravityEnabledActive():
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"""
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Summary:
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Runs automated test to verify that when the gravity enabled checkbox is ticked,
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the object will fall down due to gravity.
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Level Description:
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A ball entity is suspended in the air with gravity disabled by default
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Below the ball is a terrain entity with a PhysX Terrain component
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Expected Behavior:
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The level opens and by default gravity is not enabled on the ball.
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When game mode is entered, the ball should not fall until gravity is enabled,
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then the ball should fall and collide with the terrain.
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Test Steps:
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1) Open level and enter game mode
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2) Find the entities
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3) Make sure that gravity is turned off by default
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4) Get the Z position before enabling gravity
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5) Activate gravity
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6) Check that the ball is falling towards the terrain
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7) Check that there is a collision with the PhysX Terrain
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8) Exit game mode and close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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timeout_seconds = 3.0
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helper.init_idle()
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# 1) Open level and enter game mode
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helper.open_level("Physics", "C4976206_RigidBodies_VerifyGravity")
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helper.enter_game_mode(Tests.enter_game_mode)
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# 2) Retrieve entities
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class Ball:
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id = None
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gravity_enabled = None
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starting_height = None
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current_height = None
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fell = False
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touched_ground = False
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general.idle_wait_frames(Frames.entity_load)
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ball_id = general.find_game_entity("RigidBody")
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Ball.id = ball_id
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Report.critical_result(Tests.find_ball, Ball.id.IsValid())
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terrain_id = general.find_game_entity("Terrain")
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Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
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# 3) Make sure gravity is off from the start
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Ball.gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", Ball.id)
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Report.result(Tests.gravity_started_disabled, not Ball.gravity_enabled)
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# 4) Get the Z position before enabling the physics
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Ball.starting_height = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Ball.id)
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# 5) Activate gravity
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general.idle_wait_frames(Frames.delta_frames)
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Report.info("Enabling Gravity")
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azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", Ball.id, True)
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Ball.gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", Ball.id)
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Report.critical_result(Tests.gravity_set_enabled, Ball.gravity_enabled)
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# 6) Compare the Z position after enabling the gravity and check that there is a collision with the PhysX Terrain
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def ball_moved_down():
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Ball.current_height = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Ball.id)
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if Ball.current_height < (Ball.starting_height - 1):
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Ball.fell = True
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return True
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return False
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def on_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(terrain_id):
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Report.info("Touched ground")
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Ball.touched_ground = True
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(Ball.id)
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handler.add_callback("OnCollisionBegin", on_collision_begin)
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helper.wait_for_condition(lambda : (ball_moved_down() and Ball.touched_ground), timeout_seconds)
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Report.info("Ball.start_height: {} Ball.current_height: {}".format(Ball.starting_height, Ball.current_height))
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Report.result(Tests.ball_fell, Ball.fell)
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Report.result(Tests.touched_ground, Ball.touched_ground)
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# 8) Exit game mode and close the editor
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C4976206_RigidBodies_GravityEnabledActive)
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