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120 lines
4.5 KiB
Python
120 lines
4.5 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C4976204
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# Test Case Title : Verify that when Start Asleep is checked, the object in air does not fall down due to
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# gravity or does not start moving with initial linear velocity assigned to it when switched to game mode
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_terrain = ("Terrain found", "Terrain not found")
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find_sphere = ("Sphere found", "Sphere not found")
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gravity_enabled = ("Gravity is enabled", "Gravity is disabled")
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start_asleep_enabled = ("Start asleep is enabled", "Start asleep is disabled")
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sphere_position_fixed = ("Sphere position did not change", "Sphere position changed")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C4976204_Verify_Start_Asleep_Condition():
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"""
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Summary:
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Verify that when Start Asleep is checked, the object in air does not fall down due to gravity or
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does not start moving with initial linear velocity assigned to it when switched to game mode
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Level Description:
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Terrain (entity) - Entity with PhysX Terrain component
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Sphere (entity) - Entity with components PhysX Rigid Body, PhysX Collider and Rendering Mesh (sphere shape)
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initial velocity in x direction - 5 m/s
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gravity enabled, Start asleep enabled.
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Expected Behavior:
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Nothing happens. The sphere is in its position in the air.
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We are checking if the sphere is in the same position as it was earlier.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entities
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4) Get the initial x,y,z positions of the sphere
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5) Check gravity, start asleep values for the entity
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6) Wait until timeout to check if sphere position changed
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7) Check the final x, y, z positions of the sphere
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8) Exit game mode
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9) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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# Constants
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TIME_OUT = 3.0 # waits for 3 seconds to verify if the sphere moved
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C4976204_Verify_Start_Asleep_Condition")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate entities
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terrain_id = general.find_game_entity("Terrain")
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sphere_id = general.find_game_entity("Sphere")
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Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
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Report.critical_result(Tests.find_sphere, sphere_id.IsValid())
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# 4) Get the initial x,y,z positions of the sphere
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init_sphere_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", sphere_id)
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# 5) Check gravity, start asleep values for the entity
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is_gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", sphere_id)
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Report.critical_result(Tests.gravity_enabled, is_gravity_enabled)
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is_awake = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsAwake", sphere_id)
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Report.critical_result(Tests.start_asleep_enabled, not is_awake)
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# 6) Wait until timeout to check if sphere position changed
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general.idle_wait(TIME_OUT)
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# 7) Check the final x, y, z positions of the sphere
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final_sphere_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", sphere_id)
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Report.critical_result(Tests.sphere_position_fixed, init_sphere_pos.Equal(final_sphere_pos))
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# 8) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C4976204_Verify_Start_Asleep_Condition)
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