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253 lines
11 KiB
Python
253 lines
11 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C4044457
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# Test Case Title : Verify that when two objects with different materials collide, the restitution combine works
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_ramp = ("Ramp entity found", "Ramp entity not found")
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find_box_minimum = ("Box entity 'minimum' found", "Box entity 'minimum' not found")
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find_box_multiply = ("Box entity 'multiply' found", "Box entity 'multiply' not found")
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find_box_average = ("Box entity 'average' found", "Box entity 'average' not found")
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find_box_maximum = ("Box entity 'maximum' found", "Box entity 'maximum' not found")
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box_fell_minimum = ("Box 'minimum' fell", "Box 'minimum' did not fall")
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box_fell_multiply = ("Box 'multiply' fell", "Box 'multiply' did not fall")
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box_fell_average = ("Box 'average' fell", "Box 'average' did not fall")
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box_fell_maximum = ("Box 'maximum' fell", "Box 'maximum' did not fall")
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box_hit_ramp_minimum = ("Box 'minimum' hit the ramp", "Box 'minimum' did not hit the ramp before timeout")
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box_hit_ramp_multiply = ("Box 'multiply' hit the ramp", "Box 'multiply' did not hit the ramp before timeout")
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box_hit_ramp_average = ("Box 'average' hit the ramp", "Box 'average' did not hit the ramp before timeout")
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box_hit_ramp_maximum = ("Box 'maximum' hit the ramp", "Box 'maximum' did not hit the ramp before timeout")
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box_peaked_minimum = ("Box 'minimum' reached its max height", "Box 'minimum' did not reach its' max height before timeout")
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box_peaked_multiply = ("Box 'multiply' reached its max height", "Box 'multiply' did not reach its' max height before timeout")
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box_peaked_average = ("Box 'average' reached its max height", "Box 'average' did not reach its' max height before timeout")
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box_peaked_maximum = ("Box 'maximum' reached its max height", "Box 'maximum' did not reach its' max height before timeout")
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minimum_equals_multiply = ("Box 'minimum' and 'multiply' bounced equal heights", "Box 'minimum' and 'multiply' did not bounce equal heights")
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distance_ordered = ("Boxes with greater restitution values bounced higher", "Boxes with greater restitution values did not bounce higher")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C4044457_Material_RestitutionCombine():
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"""
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Summary:
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Level Description:
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Four boxes sit above a horizontal 'ramp'. Gravity on each rigidbody component is set to disabled.
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The boxes are identical, save for their physX material.
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A new material library was created with 4 materials, minimum, multiply, average, and maximum.
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Each material has its 'restitution combine' mode assigned as named; as well as the following properties:
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dynamic friction: 0.1
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static friction: 0.1
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restitution: 0.1
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An additional material was created for the ramp entity. It has the following properties:
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dynamic friction: 1.0
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static friction: 1.0
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restitution: 1.0
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friction combine: Average
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Each box is assigned its corresponding material
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Each box also has a PhysX box collider with default settings
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Expected Behavior:
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For each box, this script will enable gravity, then wait for the box to collide with the ramp.
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It then measures the height of the bounce relative to when it first came in contact with the ramp.
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When the z component of the box's velocity reaches zero (or below zero), the box latches its bounce height.
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The box is then frozen in place and the steps run for the next box in the list.
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Boxes with greater restitution combine mode retain more energy between collisions, therefore bouncing higher.
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minimum: 0.1 vs 1 -> 0.1
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multiply: 0.1 * 1 -> 0.1
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average: (0.1 + 1) / 2 -> 0.55
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maximum: 0.1 vs 1 -> 1
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Find the ramp
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For each box:
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4) Find the box
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5) Drop the box
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6) Ensure the box collides with the ramp
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7) Ensure the box reaches its peak height
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8) Special case: assert that minimum and multiply bounce the same height
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9) Assert that greater restitution combine modes bounce higher
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10) Exit game mode
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11) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.math as lymath
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DISTANCE_TOLERANCE = 0.005
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TIMEOUT = 5
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class Box:
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def __init__(self, name, valid_test, fell_test, hit_ramp_test, peaked_test):
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self.name = name
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self.id = general.find_game_entity(name)
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self.start_position = self.get_position()
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self.hit_ramp = False
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self.hit_ramp_position = None
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self.bounce_height = 0.0
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self.valid_test = valid_test
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self.fell_test = fell_test
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self.hit_ramp_test = hit_ramp_test
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self.peaked_test = peaked_test
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self.set_gravity_enabled(False)
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def get_position(self):
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return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
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def get_velocity(self):
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return azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
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def set_velocity(self, value):
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return azlmbr.physics.RigidBodyRequestBus(bus.Event, "SetLinearVelocity", self.id, value)
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def set_gravity_enabled(self, value):
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azlmbr.physics.RigidBodyRequestBus(bus.Event, "SetGravityEnabled", self.id, value)
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def on_collision_begin(args):
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other_id = args[0]
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for box in all_boxes:
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if box.id.Equal(other_id):
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box.hit_ramp_position = box.get_position()
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box.hit_ramp = True
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def reached_max_height(box):
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current_position = box.get_position()
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current_height = current_position.z - box.hit_ramp_position.z
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current_linear_velocity = box.get_velocity()
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if current_linear_velocity.z > 0.0:
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box.bounce_height = current_height
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return False
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else:
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Report.info("Box {} reached {:.3f}M high".format(box.name, box.bounce_height))
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return True
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def is_falling(box):
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return box.get_velocity().z < 0.0
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def float_is_close(value, target, tolerance):
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return abs(value - target) <= tolerance
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C4044457_Material_RestitutionCombine")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# fmt: off
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# Set up our boxes
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box_minimum = Box(
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name = "Minimum",
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valid_test = Tests.find_box_minimum,
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fell_test = Tests.box_fell_minimum,
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hit_ramp_test = Tests.box_hit_ramp_minimum,
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peaked_test = Tests.box_peaked_minimum,
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)
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box_multiply = Box(
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name = "Multiply",
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valid_test = Tests.find_box_multiply,
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fell_test = Tests.box_fell_multiply,
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hit_ramp_test = Tests.box_hit_ramp_multiply,
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peaked_test = Tests.box_peaked_multiply,
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)
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box_average = Box(
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name = "Average",
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valid_test = Tests.find_box_average,
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fell_test = Tests.box_fell_average,
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hit_ramp_test = Tests.box_hit_ramp_average,
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peaked_test = Tests.box_peaked_average,
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)
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box_maximum = Box(
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name = "Maximum",
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valid_test = Tests.find_box_maximum,
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fell_test = Tests.box_fell_maximum,
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hit_ramp_test = Tests.box_hit_ramp_maximum,
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peaked_test = Tests.box_peaked_maximum,
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)
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all_boxes = (box_minimum, box_multiply, box_average, box_maximum)
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# fmt: on
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# 3) Find the ramp
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ramp_id = general.find_game_entity("Ramp")
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Report.critical_result(Tests.find_ramp, ramp_id.IsValid())
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(ramp_id)
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handler.add_callback("OnCollisionBegin", on_collision_begin)
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for box in all_boxes:
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Report.info("********Dropping Box {}********".format(box.name))
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# 4) Find the box
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Report.critical_result(box.valid_test, box.id.IsValid())
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# 5) Drop the box
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box.set_gravity_enabled(True)
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Report.critical_result(box.fell_test, helper.wait_for_condition(lambda: is_falling(box), TIMEOUT))
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# 6) Wait for the box to hit the ground
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Report.result(box.hit_ramp_test, helper.wait_for_condition(lambda: box.hit_ramp, TIMEOUT))
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# 7) Measure the bounce height
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Report.result(box.peaked_test, helper.wait_for_condition(lambda: reached_max_height(box), TIMEOUT))
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# Freeze the box so it does not interfere with the other boxes
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box.set_velocity(lymath.Vector3(0.0, 0.0, 0.0))
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box.set_gravity_enabled(False)
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# 8) Special case: assert that minimum and multiply bounce the same height
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boxes_are_close = float_is_close(box_minimum.bounce_height, box_multiply.bounce_height, DISTANCE_TOLERANCE)
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Report.result(Tests.minimum_equals_multiply, boxes_are_close)
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# 9) Assert that greater coefficients result in higher bounces
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distance_ordered = (
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boxes_are_close and box_minimum.bounce_height < box_average.bounce_height < box_maximum.bounce_height
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)
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Report.result(Tests.distance_ordered, distance_ordered)
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# 10) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C4044457_Material_RestitutionCombine)
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