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o3de/AutomatedTesting/Gem/PythonTests/physics/C111111_RigidBody_EnablingG...

92 lines
3.1 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C111111
# Test Case Title : Check that Gravity works
# fmt:off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_ball = ("Entity Ball found", "Ball not found")
find_terrain = ("Entity Terrain found", "Terrain not found")
gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled")
gravity_set_enabled = ("Gravity has been enabled", "Gravity wasn't enabled")
ball_fell = ("Ball fell", "Ball didn't fall")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt:on
def C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC():
# Setup path
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "EnablingGravityWorks")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Retrieve entities
ball_id = general.find_game_entity("Ball")
Report.result(Tests.find_ball, ball_id.IsValid())
terrain_id = general.find_game_entity("Terrain")
Report.result(Tests.find_terrain, terrain_id.IsValid())
# 4) Make sure gravity is off from the start
gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
Report.result(Tests.gravity_started_disabled, not gravity_enabled)
# 5) Activate gravity
Report.info("Enabling Gravity")
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "ForceAwake", ball_id)
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", ball_id, True)
gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
Report.result(Tests.gravity_set_enabled, gravity_enabled)
# 6) Listen to collision events seconds so it falls down
class TouchGround:
value = False
def on_collision_begin(args):
other_id = args[0]
if other_id.Equal(terrain_id):
Report.info("Touched ground")
TouchGround.value = True
handler = azlmbr.physics.CollisionNotificationBusHandler()
handler.connect(ball_id)
handler.add_callback("OnCollisionBegin", on_collision_begin)
helper.wait_for_condition(lambda: TouchGround.value, 3.0)
Report.result(Tests.ball_fell, TouchGround.value)
# 7) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC)