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277 lines
11 KiB
Python
277 lines
11 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import azlmbr.scene as sceneApi
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import json
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# Wraps the AZ.SceneAPI.Containers.SceneGraph.NodeIndex internal class
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class SceneGraphNodeIndex:
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def __init__(self, sceneGraphNodeIndex) -> None:
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self.nodeIndex = sceneGraphNodeIndex
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def as_number(self):
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return self.nodeIndex.AsNumber()
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def distance(self, other):
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return self.nodeIndex.Distance(other)
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def is_valid(self) -> bool:
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return self.nodeIndex.IsValid()
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def equal(self, other) -> bool:
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return self.nodeIndex.Equal(other)
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# Wraps AZ.SceneAPI.Containers.SceneGraph.Name internal class
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class SceneGraphName():
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def __init__(self, sceneGraphName) -> None:
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self.name = sceneGraphName
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def get_path(self) -> str:
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return self.name.GetPath()
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def get_name(self) -> str:
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return self.name.GetName()
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# Wraps AZ.SceneAPI.Containers.SceneGraph class
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class SceneGraph():
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def __init__(self, sceneGraphInstance) -> None:
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self.sceneGraph = sceneGraphInstance
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@classmethod
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def is_valid_name(cls, name):
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return sceneApi.SceneGraph_IsValidName(name)
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@classmethod
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def node_seperation_character(cls):
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return sceneApi.SceneGraph_GetNodeSeperationCharacter()
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def get_node_name(self, node):
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return self.sceneGraph.GetNodeName(node)
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def get_root(self):
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return self.sceneGraph.GetRoot()
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def has_node_content(self, node) -> bool:
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return self.sceneGraph.HasNodeContent(node)
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def has_node_sibling(self, node) -> bool:
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return self.sceneGraph.HasNodeSibling(node)
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def has_node_child(self, node) -> bool:
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return self.sceneGraph.HasNodeChild(node)
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def has_node_parent(self, node) -> bool:
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return self.sceneGraph.HasNodeParent(node)
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def is_node_end_point(self, node) -> bool:
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return self.sceneGraph.IsNodeEndPoint(node)
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def get_node_parent(self, node):
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return self.sceneGraph.GetNodeParent(node)
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def get_node_sibling(self, node):
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return self.sceneGraph.GetNodeSibling(node)
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def get_node_child(self, node):
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return self.sceneGraph.GetNodeChild(node)
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def get_node_count(self):
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return self.sceneGraph.GetNodeCount()
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def find_with_path(self, path):
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return self.sceneGraph.FindWithPath(path)
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def find_with_root_and_path(self, root, path):
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return self.sceneGraph.FindWithRootAndPath(root, path)
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def get_node_content(self, node):
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return self.sceneGraph.GetNodeContent(node)
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# Contains a dictionary to contain and export AZ.SceneAPI.Containers.SceneManifest
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class SceneManifest():
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def __init__(self):
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self.manifest = {'values': []}
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def add_mesh_group(self, name: str) -> dict:
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meshGroup = {}
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meshGroup['$type'] = '{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup'
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meshGroup['name'] = name
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meshGroup['nodeSelectionList'] = {'selectedNodes': [], 'unselectedNodes': []}
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meshGroup['rules'] = {'rules': [{'$type': 'MaterialRule'}]}
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self.manifest['values'].append(meshGroup)
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return meshGroup
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def add_prefab_group(self, name: str, id: str, json: dict) -> dict:
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prefabGroup = {}
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prefabGroup['$type'] = '{99FE3C6F-5B55-4D8B-8013-2708010EC715} PrefabGroup'
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prefabGroup['name'] = name
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prefabGroup['id'] = id
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prefabGroup['prefabDomData'] = json
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self.manifest['values'].append(prefabGroup)
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return prefabGroup
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def mesh_group_select_node(self, mesh_group: dict, node_name: str) -> None:
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mesh_group['nodeSelectionList']['selectedNodes'].append(node_name)
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def mesh_group_unselect_node(self, mesh_group: dict, node_name: str) -> None:
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mesh_group['nodeSelectionList']['unselectedNodes'].append(node_name)
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def mesh_group_add_advanced_coordinate_system(self, mesh_group: dict, origin_node_name: str, translation: object,
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rotation: object, scale: float) -> None:
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origin_rule = {
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'$type': 'CoordinateSystemRule',
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'useAdvancedData': True,
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'originNodeName': '' if origin_node_name is None else origin_node_name
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}
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if translation is not None:
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origin_rule['translation'] = translation
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if rotation is not None:
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origin_rule['rotation'] = rotation
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if scale != 1.0:
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origin_rule['scale'] = scale
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mesh_group['rules']['rules'].append(origin_rule)
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def mesh_group_add_comment(self, mesh_group: dict, comment: str) -> None:
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commentRule = {
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'$type': 'CommentRule',
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'comment': comment
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}
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mesh_group['rules']['rules'].append(commentRule)
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def __default_or_value(self, val, default):
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return default if val is None else val
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def mesh_group_add_cloth_rule(self, mesh_group: dict, cloth_node_name: str,
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inverse_masses_stream_name: str, inverse_masses_channel: int,
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motion_constraints_stream_name: str, motion_constraints_channel: int,
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backstop_stream_name: str, backstop_offset_channel: int,
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backstop_radius_channel: int) -> None:
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"""
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Adds a Cloth rule. 0 = Red, 1 = Green, 2 = Blue, 3 = Alpha
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:param mesh_group: Mesh Group to add the cloth rule to
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:param cloth_node_name: Name of the node that the rule applies to
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:param inverse_masses_stream_name: Name of the color stream to use for inverse masses
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:param inverse_masses_channel: Color channel (index) for inverse masses
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:param motion_constraints_stream_name: Name of the color stream to use for motion constraints
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:param motion_constraints_channel: Color channel (index) for motion constraints
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:param backstop_stream_name: Name of the color stream to use for backstop
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:param backstop_offset_channel: Color channel (index) for backstop offset value
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:param backstop_radius_channel: Color chnanel (index) for backstop radius value
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"""
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cloth_rule = {
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'$type': 'ClothRule',
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'meshNodeName': cloth_node_name,
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'inverseMassesStreamName': self.__default_or_value(inverse_masses_stream_name, 'Default: 1.0')
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}
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if inverse_masses_channel is not None:
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cloth_rule['inverseMassesChannel'] = inverse_masses_channel
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cloth_rule['motionConstraintsStreamName'] = self.__default_or_value(motion_constraints_stream_name, 'Default: 1.0')
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if motion_constraints_channel is not None:
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cloth_rule['motionConstraintsChannel'] = motion_constraints_channel
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cloth_rule['backstopStreamName'] = self.__default_or_value(backstop_stream_name, 'None')
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if backstop_offset_channel is not None:
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cloth_rule['backstopOffsetChannel'] = backstop_offset_channel
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if backstop_radius_channel is not None:
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cloth_rule['backstopRadiusChannel'] = backstop_radius_channel
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mesh_group['rules']['rules'].append(cloth_rule)
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def mesh_group_add_lod_rule(self, mesh_group: dict) -> dict:
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"""
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Adds an LOD rule
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:param mesh_group: Mesh Group to add the rule to
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:return: LOD rule
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"""
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lod_rule = {
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'$type': '{6E796AC8-1484-4909-860A-6D3F22A7346F} LodRule',
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'nodeSelectionList': []
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}
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mesh_group['rules']['rules'].append(lod_rule)
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return lod_rule
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def lod_rule_add_lod(self, lod_rule: dict) -> dict:
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"""
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Adds an LOD level to the LOD rule. Nodes are added in order. The first node added represents LOD1, 2nd LOD2, etc
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:param lod_rule: LOD rule to add the LOD level to
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:return: LOD level
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"""
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lod = {'selectedNodes': [], 'unselectedNodes': []}
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lod_rule['nodeSelectionList'].append(lod)
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return lod
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def lod_select_node(self, lod: dict, selected_node: str) -> None:
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"""
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Adds a node as a selected node
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:param lod: LOD level to add the node to
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:param selected_node: Path of the node
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"""
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lod['selectedNodes'].append(selected_node)
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def lod_unselect_node(self, lod: dict, unselected_node: str) -> None:
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"""
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Adds a node as an unselected node
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:param lod: LOD rule to add the node to
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:param unselected_node: Path of the node
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"""
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lod['unselectedNodes'].append(unselected_node)
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def mesh_group_add_advanced_mesh_rule(self, mesh_group: dict, use_32bit_vertices: bool, merge_meshes: bool,
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use_custom_normals: bool,
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vertex_color_stream: str) -> None:
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"""
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Adds an Advanced Mesh rule
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:param mesh_group: Mesh Group to add the rule to
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:param use_32bit_vertices: False = 16bit vertex position precision. True = 32bit vertex position precision
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:param merge_meshes: Merge all meshes into a single mesh
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:param use_custom_normals: True = use normals from DCC tool. False = average normals
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:param vertex_color_stream: Color stream name to use for Vertex Coloring
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"""
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rule = {
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'$type': 'StaticMeshAdvancedRule',
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'use32bitVertices': self.__default_or_value(use_32bit_vertices, False),
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'mergeMeshes': self.__default_or_value(merge_meshes, True),
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'useCustomNormals': self.__default_or_value(use_custom_normals, True)
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}
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if vertex_color_stream is not None:
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rule['vertexColorStreamName'] = vertex_color_stream
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mesh_group['rules']['rules'].append(rule)
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def mesh_group_add_skin_rule(self, mesh_group: dict, max_weights_per_vertex: int, weight_threshold: float) -> None:
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"""
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Adds a Skin rule
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:param mesh_group: Mesh Group to add the rule to
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:param max_weights_per_vertex: Max number of joints that can influence a vertex
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:param weight_threshold: Weight values below this value will be treated as 0
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"""
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rule = {
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'$type': 'SkinRule',
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'maxWeightsPerVertex': self.__default_or_value(max_weights_per_vertex, 4),
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'weightThreshold': self.__default_or_value(weight_threshold, 0.001)
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}
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mesh_group['rules']['rules'].append(rule)
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def mesh_group_add_tangent_rule(self, mesh_group: dict, tangent_space: int, tspace_method: int) -> None:
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"""
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Adds a Tangent rule to control tangent space generation
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:param mesh_group: Mesh Group to add the rule to
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:param tangent_space: Tangent space source. 0 = Scene, 1 = MikkT Tangent Generation
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:param tspace_method: MikkT Generation method. 0 = TSpace, 1 = TSpaceBasic
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"""
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rule = {
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'$type': 'TangentsRule',
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'tangentSpace': self.__default_or_value(tangent_space, 1),
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'tSpaceMethod': self.__default_or_value(tspace_method, 0)
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}
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mesh_group['rules']['rules'].append(rule)
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def export(self):
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return json.dumps(self.manifest)
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