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o3de/Gems/PythonAssetBuilder/Editor/Scripts/scene_api/scene_data.py

277 lines
11 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import azlmbr.scene as sceneApi
import json
# Wraps the AZ.SceneAPI.Containers.SceneGraph.NodeIndex internal class
class SceneGraphNodeIndex:
def __init__(self, sceneGraphNodeIndex) -> None:
self.nodeIndex = sceneGraphNodeIndex
def as_number(self):
return self.nodeIndex.AsNumber()
def distance(self, other):
return self.nodeIndex.Distance(other)
def is_valid(self) -> bool:
return self.nodeIndex.IsValid()
def equal(self, other) -> bool:
return self.nodeIndex.Equal(other)
# Wraps AZ.SceneAPI.Containers.SceneGraph.Name internal class
class SceneGraphName():
def __init__(self, sceneGraphName) -> None:
self.name = sceneGraphName
def get_path(self) -> str:
return self.name.GetPath()
def get_name(self) -> str:
return self.name.GetName()
# Wraps AZ.SceneAPI.Containers.SceneGraph class
class SceneGraph():
def __init__(self, sceneGraphInstance) -> None:
self.sceneGraph = sceneGraphInstance
@classmethod
def is_valid_name(cls, name):
return sceneApi.SceneGraph_IsValidName(name)
@classmethod
def node_seperation_character(cls):
return sceneApi.SceneGraph_GetNodeSeperationCharacter()
def get_node_name(self, node):
return self.sceneGraph.GetNodeName(node)
def get_root(self):
return self.sceneGraph.GetRoot()
def has_node_content(self, node) -> bool:
return self.sceneGraph.HasNodeContent(node)
def has_node_sibling(self, node) -> bool:
return self.sceneGraph.HasNodeSibling(node)
def has_node_child(self, node) -> bool:
return self.sceneGraph.HasNodeChild(node)
def has_node_parent(self, node) -> bool:
return self.sceneGraph.HasNodeParent(node)
def is_node_end_point(self, node) -> bool:
return self.sceneGraph.IsNodeEndPoint(node)
def get_node_parent(self, node):
return self.sceneGraph.GetNodeParent(node)
def get_node_sibling(self, node):
return self.sceneGraph.GetNodeSibling(node)
def get_node_child(self, node):
return self.sceneGraph.GetNodeChild(node)
def get_node_count(self):
return self.sceneGraph.GetNodeCount()
def find_with_path(self, path):
return self.sceneGraph.FindWithPath(path)
def find_with_root_and_path(self, root, path):
return self.sceneGraph.FindWithRootAndPath(root, path)
def get_node_content(self, node):
return self.sceneGraph.GetNodeContent(node)
# Contains a dictionary to contain and export AZ.SceneAPI.Containers.SceneManifest
class SceneManifest():
def __init__(self):
self.manifest = {'values': []}
def add_mesh_group(self, name: str) -> dict:
meshGroup = {}
meshGroup['$type'] = '{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup'
meshGroup['name'] = name
meshGroup['nodeSelectionList'] = {'selectedNodes': [], 'unselectedNodes': []}
meshGroup['rules'] = {'rules': [{'$type': 'MaterialRule'}]}
self.manifest['values'].append(meshGroup)
return meshGroup
def add_prefab_group(self, name: str, id: str, json: dict) -> dict:
prefabGroup = {}
prefabGroup['$type'] = '{99FE3C6F-5B55-4D8B-8013-2708010EC715} PrefabGroup'
prefabGroup['name'] = name
prefabGroup['id'] = id
prefabGroup['prefabDomData'] = json
self.manifest['values'].append(prefabGroup)
return prefabGroup
def mesh_group_select_node(self, mesh_group: dict, node_name: str) -> None:
mesh_group['nodeSelectionList']['selectedNodes'].append(node_name)
def mesh_group_unselect_node(self, mesh_group: dict, node_name: str) -> None:
mesh_group['nodeSelectionList']['unselectedNodes'].append(node_name)
def mesh_group_add_advanced_coordinate_system(self, mesh_group: dict, origin_node_name: str, translation: object,
rotation: object, scale: float) -> None:
origin_rule = {
'$type': 'CoordinateSystemRule',
'useAdvancedData': True,
'originNodeName': '' if origin_node_name is None else origin_node_name
}
if translation is not None:
origin_rule['translation'] = translation
if rotation is not None:
origin_rule['rotation'] = rotation
if scale != 1.0:
origin_rule['scale'] = scale
mesh_group['rules']['rules'].append(origin_rule)
def mesh_group_add_comment(self, mesh_group: dict, comment: str) -> None:
commentRule = {
'$type': 'CommentRule',
'comment': comment
}
mesh_group['rules']['rules'].append(commentRule)
def __default_or_value(self, val, default):
return default if val is None else val
def mesh_group_add_cloth_rule(self, mesh_group: dict, cloth_node_name: str,
inverse_masses_stream_name: str, inverse_masses_channel: int,
motion_constraints_stream_name: str, motion_constraints_channel: int,
backstop_stream_name: str, backstop_offset_channel: int,
backstop_radius_channel: int) -> None:
"""
Adds a Cloth rule. 0 = Red, 1 = Green, 2 = Blue, 3 = Alpha
:param mesh_group: Mesh Group to add the cloth rule to
:param cloth_node_name: Name of the node that the rule applies to
:param inverse_masses_stream_name: Name of the color stream to use for inverse masses
:param inverse_masses_channel: Color channel (index) for inverse masses
:param motion_constraints_stream_name: Name of the color stream to use for motion constraints
:param motion_constraints_channel: Color channel (index) for motion constraints
:param backstop_stream_name: Name of the color stream to use for backstop
:param backstop_offset_channel: Color channel (index) for backstop offset value
:param backstop_radius_channel: Color chnanel (index) for backstop radius value
"""
cloth_rule = {
'$type': 'ClothRule',
'meshNodeName': cloth_node_name,
'inverseMassesStreamName': self.__default_or_value(inverse_masses_stream_name, 'Default: 1.0')
}
if inverse_masses_channel is not None:
cloth_rule['inverseMassesChannel'] = inverse_masses_channel
cloth_rule['motionConstraintsStreamName'] = self.__default_or_value(motion_constraints_stream_name, 'Default: 1.0')
if motion_constraints_channel is not None:
cloth_rule['motionConstraintsChannel'] = motion_constraints_channel
cloth_rule['backstopStreamName'] = self.__default_or_value(backstop_stream_name, 'None')
if backstop_offset_channel is not None:
cloth_rule['backstopOffsetChannel'] = backstop_offset_channel
if backstop_radius_channel is not None:
cloth_rule['backstopRadiusChannel'] = backstop_radius_channel
mesh_group['rules']['rules'].append(cloth_rule)
def mesh_group_add_lod_rule(self, mesh_group: dict) -> dict:
"""
Adds an LOD rule
:param mesh_group: Mesh Group to add the rule to
:return: LOD rule
"""
lod_rule = {
'$type': '{6E796AC8-1484-4909-860A-6D3F22A7346F} LodRule',
'nodeSelectionList': []
}
mesh_group['rules']['rules'].append(lod_rule)
return lod_rule
def lod_rule_add_lod(self, lod_rule: dict) -> dict:
"""
Adds an LOD level to the LOD rule. Nodes are added in order. The first node added represents LOD1, 2nd LOD2, etc
:param lod_rule: LOD rule to add the LOD level to
:return: LOD level
"""
lod = {'selectedNodes': [], 'unselectedNodes': []}
lod_rule['nodeSelectionList'].append(lod)
return lod
def lod_select_node(self, lod: dict, selected_node: str) -> None:
"""
Adds a node as a selected node
:param lod: LOD level to add the node to
:param selected_node: Path of the node
"""
lod['selectedNodes'].append(selected_node)
def lod_unselect_node(self, lod: dict, unselected_node: str) -> None:
"""
Adds a node as an unselected node
:param lod: LOD rule to add the node to
:param unselected_node: Path of the node
"""
lod['unselectedNodes'].append(unselected_node)
def mesh_group_add_advanced_mesh_rule(self, mesh_group: dict, use_32bit_vertices: bool, merge_meshes: bool,
use_custom_normals: bool,
vertex_color_stream: str) -> None:
"""
Adds an Advanced Mesh rule
:param mesh_group: Mesh Group to add the rule to
:param use_32bit_vertices: False = 16bit vertex position precision. True = 32bit vertex position precision
:param merge_meshes: Merge all meshes into a single mesh
:param use_custom_normals: True = use normals from DCC tool. False = average normals
:param vertex_color_stream: Color stream name to use for Vertex Coloring
"""
rule = {
'$type': 'StaticMeshAdvancedRule',
'use32bitVertices': self.__default_or_value(use_32bit_vertices, False),
'mergeMeshes': self.__default_or_value(merge_meshes, True),
'useCustomNormals': self.__default_or_value(use_custom_normals, True)
}
if vertex_color_stream is not None:
rule['vertexColorStreamName'] = vertex_color_stream
mesh_group['rules']['rules'].append(rule)
def mesh_group_add_skin_rule(self, mesh_group: dict, max_weights_per_vertex: int, weight_threshold: float) -> None:
"""
Adds a Skin rule
:param mesh_group: Mesh Group to add the rule to
:param max_weights_per_vertex: Max number of joints that can influence a vertex
:param weight_threshold: Weight values below this value will be treated as 0
"""
rule = {
'$type': 'SkinRule',
'maxWeightsPerVertex': self.__default_or_value(max_weights_per_vertex, 4),
'weightThreshold': self.__default_or_value(weight_threshold, 0.001)
}
mesh_group['rules']['rules'].append(rule)
def mesh_group_add_tangent_rule(self, mesh_group: dict, tangent_space: int, tspace_method: int) -> None:
"""
Adds a Tangent rule to control tangent space generation
:param mesh_group: Mesh Group to add the rule to
:param tangent_space: Tangent space source. 0 = Scene, 1 = MikkT Tangent Generation
:param tspace_method: MikkT Generation method. 0 = TSpace, 1 = TSpaceBasic
"""
rule = {
'$type': 'TangentsRule',
'tangentSpace': self.__default_or_value(tangent_space, 1),
'tSpaceMethod': self.__default_or_value(tspace_method, 0)
}
mesh_group['rules']['rules'].append(rule)
def export(self):
return json.dumps(self.manifest)