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o3de/Code/Tools/AssetProcessor/native/utilities/BatchApplicationManager.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

51 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "native/utilities/ApplicationManagerBase.h"
#endif
namespace AssetProcessor
{
extern const char ExcludeMetaDataFiles[];
}
class BatchApplicationManager
: public ApplicationManagerBase
, public AssetProcessor::MessageInfoBus::Handler
{
Q_OBJECT
public:
explicit BatchApplicationManager(int* argc, char*** argv, QObject* parent = 0);
virtual ~BatchApplicationManager();
void Destroy() override;
bool Activate() override;
////////////////////////////////////////////////////
///MessageInfoBus::Listener interface///////////////
void OnErrorMessage(const char* error) override;
///////////////////////////////////////////////////
bool InitApplicationServer() override;
private:
void Reflect() override;
const char* GetLogBaseName() override;
RegistryCheckInstructions PopupRegistryProblemsMessage(QString warningText) override;
void InitSourceControl() override;
void MakeActivationConnections() override;
bool GetShouldExitOnIdle() const override { return true; }
void TryScanProductDependencies() override;
void TryHandleFileRelocation() override;
};