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o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

41 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AssetTreeItem.h"
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
namespace AssetProcessor
{
class SourceAssetTreeItemData : public AssetTreeItemData
{
public:
AZ_RTTI(SourceAssetTreeItemData, "{EF56D1E6-4C13-4494-9CB7-02B39A8E3639}", AssetTreeItemData);
static AZStd::shared_ptr<SourceAssetTreeItemData> MakeShared(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
const AZStd::string& assetDbName,
QString name,
bool isFolder);
SourceAssetTreeItemData(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
const AZStd::string& assetDbName,
QString name,
bool isFolder);
~SourceAssetTreeItemData() override {}
AzToolsFramework::AssetDatabase::SourceDatabaseEntry m_sourceInfo;
AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry m_scanFolderInfo;
bool m_hasDatabaseInfo = false;
};
AZ::Outcome<QString> GetAbsolutePathToSource(const AssetTreeItem& source);
} // AssetProcessor