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* Set Procedural Prefab Transform ComponentId to the hash of the file path. Procedural prefabs needs to have a deterministic transform component ID in order for saved patches still work when the prefab is regenerated. Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Switch to Cityhash instead of XXHash since prefab system is using that elsewhere Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Added unit test Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix missing include Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> |
4 years ago | |
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| AtomCore | 4 years ago | |
| AzAndroid/java/com/amazon | 5 years ago | |
| AzCore | 4 years ago | |
| AzFramework | 4 years ago | |
| AzGameFramework | 4 years ago | |
| AzManipulatorTestFramework | 4 years ago | |
| AzNetworking | 4 years ago | |
| AzQtComponents | 4 years ago | |
| AzTest | 4 years ago | |
| AzToolsFramework | 4 years ago | |
| GFxFramework | 5 years ago | |
| GridMate | 4 years ago | |
| CMakeLists.txt | 5 years ago | |