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50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <viewsrg.srgi>
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#include <Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
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#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
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#include <Atom/Features/PBR/ForwardPassSrg.azsli>
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struct VertexInput
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{
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float3 m_position : POSITION;
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float2 m_uv : UV0;
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};
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struct VertexOutput
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{
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float4 m_position : SV_Position;
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float2 m_uv : UV0;
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};
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VertexOutput MainVS(VertexInput input)
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{
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VertexOutput output;
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float3 worldPosition = mul(ObjectSrg::GetWorldMatrix(), float4(input.m_position, 1)).xyz;
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output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
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output.m_uv = input.m_uv;
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return output;
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}
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struct PixelOutput
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{
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float4 m_color : SV_Target0;
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};
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PixelOutput MainPS(VertexOutput input)
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{
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PixelOutput output;
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output.m_color = float4(input.m_uv, 0, 1);
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return output;
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} |