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o3de/AutomatedTesting/Materials/UVs.azsl

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <viewsrg.srgi>
#include <Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
#include <Atom/Features/PBR/ForwardPassSrg.azsli>
struct VertexInput
{
float3 m_position : POSITION;
float2 m_uv : UV0;
};
struct VertexOutput
{
float4 m_position : SV_Position;
float2 m_uv : UV0;
};
VertexOutput MainVS(VertexInput input)
{
VertexOutput output;
float3 worldPosition = mul(ObjectSrg::GetWorldMatrix(), float4(input.m_position, 1)).xyz;
output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
output.m_uv = input.m_uv;
return output;
}
struct PixelOutput
{
float4 m_color : SV_Target0;
};
PixelOutput MainPS(VertexOutput input)
{
PixelOutput output;
output.m_color = float4(input.m_uv, 0, 1);
return output;
}