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182 lines
7.1 KiB
Python
182 lines
7.1 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C6090553
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# Test Case Title : Check that force region exerts simple drag force on rigid bodies (negative test)
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_ball = ("Ball found", "Ball not found")
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find_force_region = ("Force Region found", "Force Region not found")
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ball_gravity_disabled = ("Ball gravity disabled", "Ball gravity not disabled")
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ball_fell = ("The ball fell", "The ball did not fall")
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ball_enters_force_region = ("Ball entered force region", "Ball did not enter force region")
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ball_exits_force_region = ("Ball exited force region", "Ball did not exit force region")
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force_region_slows_ball = ("Force Region did not slow ball", "Force Region slows ball")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C6090553_ForceRegion_SimpleDragForceOnRigidBodies():
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"""
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Summary:
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Runs an automated test to ensure that force region exerts simple drag force on rigid bodies(negative test).
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Level Description:
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Ball (entity) - contains a sphere mesh, PhysX Collider (sphere shape) and PhysX RigidBody. Ball is
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placed above force region
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Force Region (entity) - contains Physx Force Region with Simple Drag force with Region Density as 0 and
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PhysX Collider (box shape)
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Expected Behavior:
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When game mode is entered, Sphere falls through force region as though force region doesn't exist because
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region density for the simple drag force is zero and has no effect on the dropping sphere.
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Test Steps:
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1) Open level
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2) Enter Game mode
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3) Validate the entities in the scene
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4) Check ball gravity is disabled or not
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5) Get initial velocity of ball
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6) Wait for ball to enter force region
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7) Gets z velocity and position of ball
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8) Wait for ball to exit force region
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9) Gets new velocity and position of ball
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10) Check that the ball does not slow due to the force region
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11) Exits game mode and editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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import azlmbr.legacy.general as general
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import azlmbr.bus
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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# Holds details about the ball
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class Ball:
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id = None
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initial_velocity_z = 0.0
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start_velocity_z = 0.0
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end_velocity_z = 0.0
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ball_start_z_position = 0.0
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ball_end_z_position = 0.0
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entered_force_region = False
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exited_force_region = False
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ball_fell_down = False
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ball_slows = False
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def on_trigger_enter(args):
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other_id = args[0]
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if other_id.Equal(Ball.id):
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Ball.entered_force_region = True
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def on_trigger_exit(args):
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other_id = args[0]
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if other_id.Equal(Ball.id):
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Ball.exited_force_region = True
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# Constants
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TIMEOUT = 2.0
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CLOSE_ENOUGH_THRESHOLD = 0.01
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C6090553_ForceRegion_SimpleDragForceOnRigidBodies")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Validate the entities in the scene
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Ball.id = general.find_game_entity("Sphere")
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Report.critical_result(Tests.find_ball, Ball.id.IsValid())
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force_region_id = general.find_game_entity("Force Region")
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Report.critical_result(Tests.find_force_region, force_region_id.IsValid())
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# 4) Check ball gravity is disabled or not
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gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", Ball.id)
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Report.critical_result(Tests.ball_gravity_disabled, not gravity_enabled)
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# 5) Get initial velocity of ball
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# Ball linear velocity is set at (0, 0, -5) in the level
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Ball.initial_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Ball.id).z
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Report.info("Ball initial velocity = {}".format(Ball.initial_velocity_z))
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# 6) Wait for ball to enter force region
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(force_region_id)
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handler.add_callback("OnTriggerEnter", on_trigger_enter)
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handler.add_callback("OnTriggerExit", on_trigger_exit)
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helper.wait_for_condition(lambda: Ball.entered_force_region, TIMEOUT)
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Report.critical_result(Tests.ball_enters_force_region, Ball.entered_force_region)
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# 7) Gets z velocity and position of ball
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Ball.start_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Ball.id).z
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Ball.ball_start_z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Ball.id)
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Report.info(
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"Ball Start Z position = {} Ball Start Z Velocity = {}".format(
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Ball.ball_start_z_position, Ball.start_velocity_z
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)
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)
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# 8) Wait for ball to exit force region
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helper.wait_for_condition(lambda: Ball.exited_force_region, TIMEOUT)
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Report.critical_result(Tests.ball_exits_force_region, Ball.exited_force_region)
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# 9) Gets new velocity and position of ball
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Ball.end_velocity_z = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearVelocity", Ball.id).z
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Ball.ball_end_z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", Ball.id)
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Report.info(
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"Ball End Z position = {} Ball End Z Velocity = {}".format(Ball.ball_end_z_position, Ball.end_velocity_z)
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)
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# 10) Check that the ball does not slow due to the force region
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# Check ball fell down or not
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if (Ball.ball_end_z_position - CLOSE_ENOUGH_THRESHOLD) < Ball.ball_start_z_position:
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Ball.ball_fell_down = True
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Report.critical_result(Tests.ball_fell, Ball.ball_fell_down)
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# Ball initial velocity is -5.0. Check that the ball does not slow down in force region
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if ((Ball.end_velocity_z - Ball.initial_velocity_z) < CLOSE_ENOUGH_THRESHOLD) and (
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(Ball.start_velocity_z - Ball.initial_velocity_z) < CLOSE_ENOUGH_THRESHOLD
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):
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Ball.ball_slows = True
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Report.critical_result(Tests.force_region_slows_ball, Ball.ball_slows)
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# 11) Exits game mode and editor
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C6090553_ForceRegion_SimpleDragForceOnRigidBodies)
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