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148 lines
5.0 KiB
Python
148 lines
5.0 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C5959761
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# Test Case Title : Check that force region (physics asset) exerts point force
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_ball = ("Ball entity found", "Ball entity not found")
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find_sedan = ("Sedan entity found", "Sedan entity not found")
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ball_fell = ("The ball fell", "The ball did not fall")
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ball_enters_force_region = ("Ball entered force region", "Ball did not enter force region")
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ball_exits_force_region = ("Ball exited force region", "Ball did not exit force region")
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ball_moved_up = ("Ball moved up", "Ball did not move up")
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ball_moved_forward = ("Ball moved forward", "Ball did not move forward")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C5959761_ForceRegion_PhysAssetExertsPointForce():
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"""
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Summary:
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Runs an automated test to ensure that PhysX force regions with physics assets exert point force on rigid bodies
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Level Description:
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A ball is suspended over a force region with a physics asset mesh (sedan). The ball is offset 1 unit towards the
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hood of the sedan (In the Y direction)
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Ball (entity) - Sphere shaped PhysX Collider; PhysX Rigid body with gravity enabled
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Sedan (entity) - Sedan shaped PhysX Collider; PhysX Force Region with a point force (magnitude 1000.0)
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Expected Behavior:
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The ball should fall once game mode is entered and bounce off the force region down and to the right.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Validate entities
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4) Wait for ball to fall
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5) Wait for ball to enter force region
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6) Wait for ball to exit force region
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7) Validate velocity vector
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8) Exit game mode
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9) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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import azlmbr
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.math
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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TIMEOUT = 2.0
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class Ball:
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def __init__(self, name):
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self.id = general.find_game_entity(name)
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self.entered_force_region = False
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self.exited_force_region = False
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def get_velocity(self):
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return azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
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def is_falling(self):
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return self.get_velocity().z < 0.0
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C5959761_ForceRegion_ExertsPointForce_Sedan")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Validate entities
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ball = Ball("Ball")
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Report.critical_result(Tests.find_ball, ball.id.IsValid())
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sedan_id = general.find_game_entity("Sedan")
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Report.critical_result(Tests.find_sedan, sedan_id.IsValid())
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# 4) Wait for ball to fall
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def on_trigger_enter(args):
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other_id = args[0]
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if other_id.Equal(ball.id):
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ball.entered_force_region = True
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def on_trigger_exit(args):
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other_id = args[0]
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if other_id.Equal(ball.id):
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ball.exited_force_region = True
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(sedan_id)
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handler.add_callback("OnTriggerEnter", on_trigger_enter)
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handler.add_callback("OnTriggerExit", on_trigger_exit)
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Report.critical_result(Tests.ball_fell, helper.wait_for_condition(ball.is_falling, TIMEOUT))
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# 5) Wait for ball to enter force region
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helper.wait_for_condition(lambda: ball.entered_force_region, TIMEOUT)
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Report.critical_result(Tests.ball_enters_force_region, ball.entered_force_region)
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# 6) Wait for ball to exit force region
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helper.wait_for_condition(lambda: ball.exited_force_region, TIMEOUT)
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Report.critical_result(Tests.ball_exits_force_region, ball.exited_force_region)
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# 7) Validate velocity vector
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velocity = ball.get_velocity()
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Report.result(Tests.ball_moved_up, velocity.z > 0.0)
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Report.result(Tests.ball_moved_forward, velocity.y > 0.0)
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# 8) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C5959761_ForceRegion_PhysAssetExertsPointForce)
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