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118 lines
4.6 KiB
Python
118 lines
4.6 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C4976194
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# Test Case Title : Verify that you can add PhysX Rigid Bodies Physics component to an Entity without any warning or Error.
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_cube = ("Entity Cube found", "Cube not found")
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linear_damp = ("Cube Linear Damping equal", "Cube Linear Damping not equal")
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angular_damp = ("Cube Angular Damping equal", "Cube Angular Damping not equal")
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mass = ("Cube Mass equal", "Cube Mass not equal")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C4976194_RigidBody_PhysXComponentIsValid():
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"""
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Summary:
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Open a Project that already has a PhysxRigidBody component in it and verify PhysxRigidBody is working in Game Mode
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Level Description:
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PhysxRigidBody (entity) - PhysxRigidBody entity is created in the level
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Expected Behavior:
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The PhysxRigidBody entity should be working in the game mode
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entity
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4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody
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5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it
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6) Exit game mode
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7) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os, sys
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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# Constants
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DEFAULT_LINEAR_DAMPING = 0.05
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DEFAULT_ANGULAR_DAMPING = 0.15
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DEFAULT_MASS = 1.0
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NEW_LINEAR_DAMPING = 1.05
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NEW_ANGULAR_DAMPING = 1.15
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NEW_MASS = 2.0
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CLOSE_ENOUGH = 0.001
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helper.init_idle()
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# 1) Open level
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helper.open_level("Physics", "C4976194_RigidBody_PhysXComponentIsValid")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate Entity
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cube_id = general.find_game_entity("CubeRigidBody")
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Report.critical_result(Tests.find_cube, cube_id.IsValid())
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# 4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody
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cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id)
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Report.result(Tests.linear_damp, abs(cube_linear_damping - DEFAULT_LINEAR_DAMPING) < CLOSE_ENOUGH)
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cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id)
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Report.result(Tests.angular_damp, abs(cube_angular_damping - DEFAULT_ANGULAR_DAMPING) < CLOSE_ENOUGH)
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cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id)
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Report.result(Tests.mass, abs(cube_mass - DEFAULT_MASS) < CLOSE_ENOUGH)
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# 5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it
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azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetLinearDamping", cube_id, NEW_LINEAR_DAMPING)
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cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id)
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Report.result(Tests.linear_damp, abs(cube_linear_damping - NEW_LINEAR_DAMPING) < CLOSE_ENOUGH)
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azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetAngularDamping", cube_id, NEW_ANGULAR_DAMPING)
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cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id)
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Report.result(Tests.angular_damp, abs(cube_angular_damping - NEW_ANGULAR_DAMPING) < CLOSE_ENOUGH)
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azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetMass", cube_id, NEW_MASS)
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cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id)
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Report.result(Tests.mass, abs(cube_mass - NEW_MASS) < CLOSE_ENOUGH)
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# 6) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C4976194_RigidBody_PhysXComponentIsValid)
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