You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/AutomatedTesting/Gem/PythonTests/physics/C4976194_RigidBody_PhysXCom...

118 lines
4.6 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C4976194
# Test Case Title : Verify that you can add PhysX Rigid Bodies Physics component to an Entity without any warning or Error.
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_cube = ("Entity Cube found", "Cube not found")
linear_damp = ("Cube Linear Damping equal", "Cube Linear Damping not equal")
angular_damp = ("Cube Angular Damping equal", "Cube Angular Damping not equal")
mass = ("Cube Mass equal", "Cube Mass not equal")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C4976194_RigidBody_PhysXComponentIsValid():
"""
Summary:
Open a Project that already has a PhysxRigidBody component in it and verify PhysxRigidBody is working in Game Mode
Level Description:
PhysxRigidBody (entity) - PhysxRigidBody entity is created in the level
Expected Behavior:
The PhysxRigidBody entity should be working in the game mode
Test Steps:
1) Open level
2) Enter game mode
3) Retrieve and validate entity
4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody
5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it
6) Exit game mode
7) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os, sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
# Constants
DEFAULT_LINEAR_DAMPING = 0.05
DEFAULT_ANGULAR_DAMPING = 0.15
DEFAULT_MASS = 1.0
NEW_LINEAR_DAMPING = 1.05
NEW_ANGULAR_DAMPING = 1.15
NEW_MASS = 2.0
CLOSE_ENOUGH = 0.001
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C4976194_RigidBody_PhysXComponentIsValid")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Retrieve and validate Entity
cube_id = general.find_game_entity("CubeRigidBody")
Report.critical_result(Tests.find_cube, cube_id.IsValid())
# 4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody
cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id)
Report.result(Tests.linear_damp, abs(cube_linear_damping - DEFAULT_LINEAR_DAMPING) < CLOSE_ENOUGH)
cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id)
Report.result(Tests.angular_damp, abs(cube_angular_damping - DEFAULT_ANGULAR_DAMPING) < CLOSE_ENOUGH)
cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id)
Report.result(Tests.mass, abs(cube_mass - DEFAULT_MASS) < CLOSE_ENOUGH)
# 5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetLinearDamping", cube_id, NEW_LINEAR_DAMPING)
cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id)
Report.result(Tests.linear_damp, abs(cube_linear_damping - NEW_LINEAR_DAMPING) < CLOSE_ENOUGH)
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetAngularDamping", cube_id, NEW_ANGULAR_DAMPING)
cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id)
Report.result(Tests.angular_damp, abs(cube_angular_damping - NEW_ANGULAR_DAMPING) < CLOSE_ENOUGH)
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetMass", cube_id, NEW_MASS)
cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id)
Report.result(Tests.mass, abs(cube_mass - NEW_MASS) < CLOSE_ENOUGH)
# 6) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C4976194_RigidBody_PhysXComponentIsValid)