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o3de/AutomatedTesting/Gem/PythonTests/EditorPythonBindings/LevelPathsCommands_test_cas...

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Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Tests a portion of the Python API from CryEdit.cpp while the Editor is running
import os
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
# Open a level (any level should work)
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'WaterSample')
# Get level path
levelpath = general.get_current_level_path()
# Split level path and get level name
path, level = os.path.split(levelpath)
# Get level name
levelname = general.get_current_level_name()
# Compare level name gotten from path to levelname
if(level == levelname):
print("Level name is correct")
# Remove Levels folder from path
parent, levels = os.path.split(path)
if(levels == "Levels"):
print("The level is in the Levels folder")
# Get game folder
gamefolder = general.get_game_folder()
# Compare game folder - normalize first because of the different formats
norm_gamefolder = os.path.normcase(gamefolder)
norm_parent = os.path.normcase(parent)
if(norm_parent == norm_gamefolder):
print("Game folder is correct")
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')