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o3de/Code/Framework/AzFramework/AzFramework/Entity/EntityOwnershipService.h
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2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/EntityId.h>
#include <AzCore/Serialization/ObjectStream.h>
#include <AzFramework/Entity/EntityOwnershipServiceBus.h>
namespace AZ
{
class Entity;
}
namespace AzFramework
{
// Types
using EntityList = AZStd::vector<AZ::Entity*>;
using EntityIdList = AZStd::vector<AZ::EntityId>;
using EntityContextId = AZ::Uuid;
// Callbacks
using OnEntitiesAddedCallback = AZStd::function<void(const EntityList&)>;
using OnEntitiesRemovedCallback = AZStd::function<void(const EntityIdList&)>;
using ValidateEntitiesCallback = AZStd::function<bool(const EntityList&)>;
class EntityOwnershipService
: public AZ::Data::AssetBus::MultiHandler
{
public:
using EntityIdToEntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
virtual ~EntityOwnershipService() = default;
//! Initializes all assets/entities/components required for managing entities.
virtual void Initialize() = 0;
//! Returns true if the entity ownership service is initialized.
virtual bool IsInitialized() = 0;
//! Destroys all the assets/entities/components created for managing entities.
virtual void Destroy() = 0;
//! Resets the assets/entities/components without fully destroying them for managing entities.
virtual void Reset() = 0;
virtual void AddEntity(AZ::Entity* entity) = 0;
virtual void AddEntities(const EntityList& entities) = 0;
virtual bool DestroyEntity(AZ::Entity* entity) = 0;
virtual bool DestroyEntityById(AZ::EntityId entityId) = 0;
/**
* Gets the entities in entity ownership service that do not belong to a prefab.
*
* \param entityList The entity list to add the entities to.
*/
virtual void GetNonPrefabEntities(EntityList& entityList) = 0;
/**
* Gets all entities, including those that are owned by prefabs in the entity ownership service.
*
* \param entityList The entity list to add the entities to.
* \return bool whether fetching entities was successful.
*/
virtual bool GetAllEntities(EntityList& entityList) = 0;
/**
* Instantiates all the prefabs that are in the entity ownership service.
*
*/
virtual void InstantiateAllPrefabs() = 0;
virtual void HandleEntitiesAdded(const EntityList& entities) = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, bool remapIds,
EntityIdToEntityIdMap* idRemapTable = nullptr,
const AZ::ObjectStream::FilterDescriptor& filterDesc = AZ::ObjectStream::FilterDescriptor()) = 0;
virtual void SetEntitiesAddedCallback(OnEntitiesAddedCallback onEntitiesAddedCallback) = 0;
virtual void SetEntitiesRemovedCallback(OnEntitiesRemovedCallback onEntitiesRemovedCallback) = 0;
virtual void SetValidateEntitiesCallback(ValidateEntitiesCallback validateEntitiesCallback) = 0;
bool m_shouldAssertForLegacySlicesUsage = false;
protected:
OnEntitiesAddedCallback m_entitiesAddedCallback;
OnEntitiesRemovedCallback m_entitiesRemovedCallback;
ValidateEntitiesCallback m_validateEntitiesCallback;
};
}