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o3de/Code/Tools/Standalone/Source/LUA/LUADebuggerMessages.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef LUADEBUGGER_API_H
#define LUADEBUGGER_API_H
#include <AzCore/base.h>
#include <AzCore/EBus/EBus.h>
#pragma once
namespace LUADebugger
{
class Messages
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// Bus configuration
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners.
//////////////////////////////////////////////////////////////////////////
typedef AZ::EBus<Messages> Bus;
typedef Bus::Handler Handler;
virtual ~Messages() {}
};
};
#endif//LUADEBUGGER_API_H