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o3de/Code/Tools/ProjectManager/Platform/Mac
amzn-sj 9a15b7cadc 1. Fix "Open Editor" button not launching Editor on Mac.
2. Update LaunchAssetProcessor() paths on Mac.
3. LaunchAssetProcessor() uses ProcessWatcher wrappers.
4. SDK Launcher registers the engine when launching.

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
..
PAL_mac.cmake [Mac] Generate O3DE SDK app bundle that can be notarized and distributed (#4150) 4 years ago
PAL_mac_files.cmake Disable custom titlebar on Mac, Linux, fix resize (#4973) 4 years ago
PAL_mac_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ProjectBuilderWorker_mac.cpp Implement Project Manager 'build' button for Mac and Linux(#4248) 4 years ago
ProjectManagerDefs_mac.cpp Run get_python script when Python fails to load (#4482) 4 years ago
ProjectManager_Test_Traits_Mac.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ProjectManager_Test_Traits_Platform.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ProjectManager_Traits_Mac.h Disable custom titlebar on Mac, Linux, fix resize (#4973) 4 years ago
ProjectManager_Traits_Platform.h Disable custom titlebar on Mac, Linux, fix resize (#4973) 4 years ago
ProjectUtils_mac.cpp 1. Fix "Open Editor" button not launching Editor on Mac. 4 years ago
Python_mac.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago