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o3de/Code/CryEngine/Cry3DEngine/ClipVolumeManager.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __INCLUDE_CRY3DENGINE_CLIPVOLUMEMANAGER_H
#define __INCLUDE_CRY3DENGINE_CLIPVOLUMEMANAGER_H
class CClipVolume;
class CClipVolumeManager
: public Cry3DEngineBase
{
struct SClipVolumeInfo
{
CClipVolume* m_pVolume;
bool m_bActive;
SClipVolumeInfo()
: m_bActive(false) {}
SClipVolumeInfo(CClipVolume* pVolume)
: m_pVolume(pVolume)
, m_bActive(false)
{}
bool operator==(const SClipVolumeInfo& other) const { return m_pVolume == other.m_pVolume; }
};
public:
static const uint8 InactiveVolumeStencilRef = 0xFD;
static const uint8 AffectsEverythingStencilRef = 0xFE;
virtual ~CClipVolumeManager();
virtual IClipVolume* CreateClipVolume();
virtual bool DeleteClipVolume(IClipVolume* pClipVolume);
virtual bool UpdateClipVolume(IClipVolume* pClipVolume, _smart_ptr<IRenderMesh> pRenderMesh, IBSPTree3D* pBspTree, const Matrix34& worldTM, bool bActive, uint32 flags, const char* szName);
void PrepareVolumesForRendering(const SRenderingPassInfo& passInfo);
void UpdateEntityClipVolume(const Vec3& pos, IRenderNode* pRenderNode);
void UnregisterRenderNode(IRenderNode* pRenderNode);
bool IsClipVolumeRequired(IRenderNode* pRenderNode) const;
CClipVolume* GetClipVolumeByPos(const Vec3& pos, const IClipVolume* pIgnoreVolume = NULL) const;
void GetMemoryUsage(class ICrySizer* pSizer) const;
size_t GetClipVolumeCount() const { return m_ClipVolumes.size(); }
private:
PodArray<SClipVolumeInfo> m_ClipVolumes;
};
#endif //__INCLUDE_CRY3DENGINE_CLIPVOLUMEMANAGER_H